implemented checking for network connections in gui
This commit is contained in:
parent
5c1a61f25c
commit
99feadc7e2
91
pynpong/networking/client.py
Normal file
91
pynpong/networking/client.py
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
"""
|
||||||
|
Networking client to connect to a server and find server hosts
|
||||||
|
"""
|
||||||
|
import ipaddress
|
||||||
|
import random
|
||||||
|
|
||||||
|
import psutil
|
||||||
|
import socket
|
||||||
|
|
||||||
|
SERVER_PORT = 29987
|
||||||
|
SERVER_BUFFER = 1024
|
||||||
|
SCAN_TIMEOUT = 3
|
||||||
|
|
||||||
|
|
||||||
|
class InterfaceInfo:
|
||||||
|
"""
|
||||||
|
Class used for storing interface information to make it easier to use
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, interface_name, network):
|
||||||
|
self.interface_name = interface_name
|
||||||
|
self.network = network
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return 'Interface:{0}, Network:{1}'.format(self.interface_name, self.network)
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return '(Interface:{0}, Network:{1})'.format(self.interface_name, self.network)
|
||||||
|
|
||||||
|
|
||||||
|
def request_server_info(server_ip, server_port):
|
||||||
|
"""
|
||||||
|
Request server info from a PyPong server given an IP and a port
|
||||||
|
:param server_ip: Server IP to request info from
|
||||||
|
:param server_port: Port to connect to server on
|
||||||
|
:return response given by server (or lack thereof):
|
||||||
|
"""
|
||||||
|
request = 'PYPONGREQ;SVRINFO'
|
||||||
|
|
||||||
|
udp_client_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||||
|
udp_client_socket.settimeout(SCAN_TIMEOUT + (SCAN_TIMEOUT * random.random()))
|
||||||
|
try:
|
||||||
|
udp_client_socket.sendto(str.encode(request, 'UTF-8'), (server_ip, server_port))
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
try:
|
||||||
|
server_response = udp_client_socket.recvfrom(SERVER_BUFFER)[0].decode('UTF-8')
|
||||||
|
except TimeoutError:
|
||||||
|
server_response = '{0};TIMEOUT'.format(server_ip)
|
||||||
|
except UnicodeDecodeError:
|
||||||
|
server_response = '{0};MANGLED_RESPONSE'.format(server_ip)
|
||||||
|
|
||||||
|
udp_client_socket.close()
|
||||||
|
return server_response
|
||||||
|
|
||||||
|
|
||||||
|
def get_interface_info():
|
||||||
|
raw_interface_data = psutil.net_if_addrs()
|
||||||
|
interface_data = []
|
||||||
|
|
||||||
|
# Extract needed information from psutil and put it into a InterfaceInfo object
|
||||||
|
for interface in raw_interface_data:
|
||||||
|
address = (raw_interface_data.get(interface)[0]).address
|
||||||
|
cidr_suffix = ipaddress.IPv4Network('{0}/{1}'.format(address, raw_interface_data.get(interface)[0].netmask),
|
||||||
|
strict=False).prefixlen
|
||||||
|
if ':' not in address and address != '127.0.0.1':
|
||||||
|
interface_data.append(InterfaceInfo(interface, '{0}/{1}'.format(address, cidr_suffix)))
|
||||||
|
return interface_data
|
||||||
|
|
||||||
|
|
||||||
|
def get_ips_from_network(network):
|
||||||
|
network_split = network.split('/')
|
||||||
|
address = network_split[0]
|
||||||
|
cidr = int(network_split[1])
|
||||||
|
all_addresses = []
|
||||||
|
|
||||||
|
test_cidr = 32
|
||||||
|
while test_cidr >= cidr:
|
||||||
|
current_addresses = [str(ip) for ip in ipaddress.IPv4Network('{0}/{1}'.format(address, test_cidr),
|
||||||
|
strict=False)]
|
||||||
|
for test_address in current_addresses:
|
||||||
|
if test_address not in all_addresses:
|
||||||
|
all_addresses.append(test_address)
|
||||||
|
test_cidr -= 1
|
||||||
|
print(test_cidr)
|
||||||
|
return all_addresses
|
||||||
|
|
||||||
|
|
||||||
|
def check_ip(ip_address):
|
||||||
|
response = request_server_info(ip_address, SERVER_PORT)
|
||||||
|
return response
|
@ -2,11 +2,15 @@
|
|||||||
Starting launcher of the game. This is where you host new games or join other ones.
|
Starting launcher of the game. This is where you host new games or join other ones.
|
||||||
"""
|
"""
|
||||||
import tkinter as tk
|
import tkinter as tk
|
||||||
|
import concurrent.futures
|
||||||
|
import pypong.networking.client as client
|
||||||
|
|
||||||
global running
|
global running
|
||||||
|
global listbox
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
|
executor = concurrent.futures.ThreadPoolExecutor(max_workers=512)
|
||||||
"""
|
"""
|
||||||
Runs the game launcher.
|
Runs the game launcher.
|
||||||
"""
|
"""
|
||||||
@ -14,7 +18,7 @@ def main():
|
|||||||
main_window.title('PynPong Launcher')
|
main_window.title('PynPong Launcher')
|
||||||
main_window.resizable(width=False, height=False)
|
main_window.resizable(width=False, height=False)
|
||||||
|
|
||||||
main_window.geometry('500x250')
|
main_window.geometry('500x300')
|
||||||
|
|
||||||
def quit_launcher():
|
def quit_launcher():
|
||||||
"""
|
"""
|
||||||
@ -22,20 +26,77 @@ def main():
|
|||||||
"""
|
"""
|
||||||
global running
|
global running
|
||||||
running = False
|
running = False
|
||||||
|
executor.shutdown(wait=False, cancel_futures=True)
|
||||||
|
|
||||||
def get_games():
|
def check_game(*game_ip):
|
||||||
|
game_ip = ''.join(game_ip)
|
||||||
|
result = client.check_ip(game_ip)
|
||||||
|
return result
|
||||||
|
|
||||||
|
def get_games(network):
|
||||||
"""
|
"""
|
||||||
Refresh the games list.
|
Refresh the games list.
|
||||||
"""
|
"""
|
||||||
|
results = []
|
||||||
listbox.delete(0, tk.END)
|
listbox.delete(0, tk.END)
|
||||||
listbox.insert(0, 'Searching for games...')
|
listbox.insert(0, ' Building IP range...')
|
||||||
# Networking code will go here eventually
|
main_window.update()
|
||||||
|
possible_ips = client.get_ips_from_network(network.get().split(' ')[0])
|
||||||
|
listbox.delete(0, tk.END)
|
||||||
|
listbox.insert(0, 'this might take some time...')
|
||||||
|
listbox.insert(0, 'Refreshing server listing,')
|
||||||
|
main_window.update()
|
||||||
|
# possible_ips = ['192.168.12.19']
|
||||||
|
futures = []
|
||||||
|
|
||||||
|
for ip in possible_ips:
|
||||||
|
if ip == '192.168.12.19':
|
||||||
|
print(ip)
|
||||||
|
future = executor.submit(check_game, ip)
|
||||||
|
futures.append(future)
|
||||||
|
|
||||||
|
game_found = False
|
||||||
|
|
||||||
|
for future in futures:
|
||||||
|
result = future.result()
|
||||||
|
main_window.update()
|
||||||
|
if 'PYPONGRST;SVRINFO' in result:
|
||||||
|
print(result)
|
||||||
|
raw_response = result.split(';')
|
||||||
|
response = []
|
||||||
|
for block in raw_response:
|
||||||
|
print(block)
|
||||||
|
chunks = block.split(':')
|
||||||
|
for chunk in chunks:
|
||||||
|
response.append(chunk)
|
||||||
|
print(response)
|
||||||
|
if 'NAME' in response:
|
||||||
|
session_name = response[response.index('NAME') + 1]
|
||||||
|
if not game_found:
|
||||||
|
listbox.delete(0, tk.END)
|
||||||
|
listbox.insert(0, session_name)
|
||||||
|
game_found = True
|
||||||
|
main_window.update()
|
||||||
|
|
||||||
|
if not game_found:
|
||||||
|
listbox.delete(0, tk.END)
|
||||||
|
listbox.insert(0, 'No games found!')
|
||||||
|
|
||||||
|
def get_addresses():
|
||||||
|
interface_info = client.get_interface_info()
|
||||||
|
shortened_info = []
|
||||||
|
|
||||||
|
for interface in interface_info:
|
||||||
|
shortened_info.append('{0} [{1}]'.format(interface.network, interface.interface_name))
|
||||||
|
|
||||||
|
return shortened_info
|
||||||
|
|
||||||
# Create the top title label
|
# Create the top title label
|
||||||
title_label = tk.Label(text='PynPong Launcher', fg='white', bg='#000040', padx=1, pady=20)
|
title_label = tk.Label(text='PynPong Launcher', fg='white', bg='#000040', padx=1, pady=20)
|
||||||
title_label.pack(side=tk.TOP, fill=tk.BOTH)
|
title_label.pack(side=tk.TOP, fill=tk.BOTH)
|
||||||
|
|
||||||
# Create the list of games
|
# Create the list of games
|
||||||
|
global listbox
|
||||||
listbox = tk.Listbox(main_window)
|
listbox = tk.Listbox(main_window)
|
||||||
listbox.pack(side=tk.LEFT, expand=True, fill=tk.BOTH)
|
listbox.pack(side=tk.LEFT, expand=True, fill=tk.BOTH)
|
||||||
# Add scrollbar
|
# Add scrollbar
|
||||||
@ -49,7 +110,13 @@ def main():
|
|||||||
button_frame = tk.Frame(main_window)
|
button_frame = tk.Frame(main_window)
|
||||||
tk.Button(button_frame, text='Host a Game', height=3, width=30).pack()
|
tk.Button(button_frame, text='Host a Game', height=3, width=30).pack()
|
||||||
tk.Button(button_frame, text='Join Selected Game', height=3, width=30).pack()
|
tk.Button(button_frame, text='Join Selected Game', height=3, width=30).pack()
|
||||||
tk.Button(button_frame, text='Refresh Game List', height=2, width=20, command=get_games).pack()
|
tk.Button(button_frame, text='Refresh Game List', height=2, width=20,
|
||||||
|
command=lambda: get_games(selected_network)).pack()
|
||||||
|
networks = get_addresses()
|
||||||
|
selected_network = tk.StringVar()
|
||||||
|
selected_network.set(networks[0])
|
||||||
|
interface_menu = tk.OptionMenu(button_frame, selected_network, *networks)
|
||||||
|
interface_menu.pack()
|
||||||
button_frame.pack(side=tk.RIGHT)
|
button_frame.pack(side=tk.RIGHT)
|
||||||
|
|
||||||
# Set it so that if the X is pressed the application quits
|
# Set it so that if the X is pressed the application quits
|
||||||
|
Loading…
Reference in New Issue
Block a user