added timeout
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3fe978b00a
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@ -4,7 +4,7 @@ import thermostat.surfaces as surfaces
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# Global variables
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# Global variables
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SCREEN_SIZE = (720, 720)
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SCREEN_SIZE = (720, 720)
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FPS = 60
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FPS = 15
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VALID_SURFACES = [
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VALID_SURFACES = [
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'button_pad',
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'button_pad',
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'screensaver'
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'screensaver'
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@ -93,11 +93,13 @@ class Surface(pygame.Surface):
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self.big_font = pygame.font.Font(SCRIPT_DIR + '/resources/tuffy.ttf', 96)
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self.big_font = pygame.font.Font(SCRIPT_DIR + '/resources/tuffy.ttf', 96)
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self.set_temp = 74
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self.set_temp = 74
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self.frame_counter = 300
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self.mouse_frame_counter = 75
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self.timeout_frame_counter = 0
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self.current_temp = 0
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self.current_temp = 0
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def update(self):
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def update(self):
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self.frame_counter += 1
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self.mouse_frame_counter += 1
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self.timeout_frame_counter += 1
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self.fill((16, 16, 16))
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self.fill((16, 16, 16))
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self.mouse_handler.update()
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self.mouse_handler.update()
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for event in pygame.event.get():
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for event in pygame.event.get():
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@ -117,7 +119,7 @@ class Surface(pygame.Surface):
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self.mouse_handler.click = False
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self.mouse_handler.click = False
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if self.mouse_handler.click:
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if self.mouse_handler.click:
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self.timeout_frame_counter = 0
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if self.mouse_handler.mouse_pos[0] <= QUIT_BUTTON_SIZE and \
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if self.mouse_handler.mouse_pos[0] <= QUIT_BUTTON_SIZE and \
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self.mouse_handler.mouse_pos[1] <= QUIT_BUTTON_SIZE:
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self.mouse_handler.mouse_pos[1] <= QUIT_BUTTON_SIZE:
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self.running = False
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self.running = False
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@ -143,13 +145,13 @@ class Surface(pygame.Surface):
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print(send_data(f'SET;{self.set_temp}'))
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print(send_data(f'SET;{self.set_temp}'))
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button.update()
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button.update()
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self.blit(button, button.rect)
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self.blit(button, button.rect)
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if self.frame_counter > 300:
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if self.mouse_frame_counter > 75:
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request_data = send_data(f'REQ')
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request_data = send_data(f'REQ')
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split_data = request_data.decode('utf-8').split(';')
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split_data = request_data.decode('utf-8').split(';')
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if split_data[0] == 'SDATA':
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if split_data[0] == 'SDATA':
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self.current_temp = int(round(float(split_data[1])))
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self.current_temp = int(round(float(split_data[1])))
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self.set_temp = float(split_data[2])
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self.set_temp = float(split_data[2])
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self.frame_counter = 0
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self.mouse_frame_counter = 0
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text = self.small_font.render(f'Set to {self.set_temp}°F', True, (255, 255, 255))
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text = self.small_font.render(f'Set to {self.set_temp}°F', True, (255, 255, 255))
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text_rect = text.get_rect()
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text_rect = text.get_rect()
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@ -159,3 +161,6 @@ class Surface(pygame.Surface):
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text_rect = text.get_rect()
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text_rect = text.get_rect()
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text_rect.center = (360, 360)
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text_rect.center = (360, 360)
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self.blit(text, text_rect)
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self.blit(text, text_rect)
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if self.timeout_frame_counter >= 15*30:
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self.timeout_frame_counter = 15*30
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self.fill((0, 0, 0))
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