import socket import sqlite3 import pygame import os DIAL_SCALING = 0.9 QUIT_BUTTON_SIZE = 50 BUTTON_SIZE = (150, 100) SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__)) SERVER_IP = '172.20.100.100' TCP_PORT = 25813 BUFFER_SIZE = 1024 set_temperature = 74 def send_data(message: str): with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s: s.connect((SERVER_IP, TCP_PORT)) s.settimeout(10) s.send(message.encode('utf-8')) response = s.recv(BUFFER_SIZE) s.close() return response class Button(pygame.Surface): def __init__(self, button_text: str, button_position: tuple, temp_change: float): super().__init__(BUTTON_SIZE, pygame.SRCALPHA) self.rect = self.get_rect() self.temp_change = temp_change self.text = button_text self.font = pygame.font.Font(SCRIPT_DIR + '/resources/tuffy.ttf', 32) self.rect.centerx = button_position[0] self.rect.centery = button_position[1] self.active = False self.pressed = False def update(self): self.fill((128, 128, 128)) if self.pressed: self.fill((200, 200, 200)) text = self.font.render(self.text, True, (255, 255, 255)) text_rect = text.get_rect() text_rect.center = (self.rect.width / 2, self.rect.height / 2) self.blit(text, text_rect) self.active = False class MouseHandler: def __init__(self): self.prev_mouse_pos = pygame.mouse.get_pos() self.mouse_pos = pygame.mouse.get_pos() self.click = False def update(self): self.prev_mouse_pos = self.mouse_pos self.mouse_pos = pygame.mouse.get_pos() class QuitButton(pygame.Surface): def __init__(self): super().__init__((QUIT_BUTTON_SIZE, QUIT_BUTTON_SIZE), pygame.SRCALPHA) self.rect = self.get_rect() pygame.draw.rect(self, (255, 0, 0), self.rect, 3) pygame.draw.line(self, (255, 0, 0), (0, 0), (QUIT_BUTTON_SIZE, QUIT_BUTTON_SIZE), 3) pygame.draw.line(self, (255, 0, 0), (0, QUIT_BUTTON_SIZE), (QUIT_BUTTON_SIZE, 0), 3) class Surface(pygame.Surface): def __init__(self, window_size): super().__init__(window_size, pygame.SRCALPHA) self.running = True self.quit = False self.next_surface = '' self.quit_button = QuitButton() self.buttons = [ Button("+1", (360 + 250, 360 - 75), 1), Button("-1", (360 + 250, 360 + 75), -1), Button("+10", (360 - 250, 360 - 75), 10), Button("-10", (360 - 250, 360 + 75), -10) ] self.mouse_handler = MouseHandler() self.small_font = pygame.font.Font(SCRIPT_DIR + '/resources/tuffy.ttf', 16) self.big_font = pygame.font.Font(SCRIPT_DIR + '/resources/tuffy.ttf', 96) self.set_temp = 74 self.frame_counter = 300 self.current_temp = 0 def update(self): self.frame_counter += 1 self.fill((16, 16, 16)) self.mouse_handler.update() for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False self.quit = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: self.running = False self.quit = True if event.type == pygame.MOUSEBUTTONDOWN: self.mouse_handler.update() self.mouse_handler.click = True if event.type == pygame.MOUSEBUTTONUP: self.mouse_handler.click = False if self.mouse_handler.click: if self.mouse_handler.mouse_pos[0] <= QUIT_BUTTON_SIZE and \ self.mouse_handler.mouse_pos[1] <= QUIT_BUTTON_SIZE: self.running = False self.quit = True for button in self.buttons: if button.rect.x <= self.mouse_handler.mouse_pos[0] <= button.rect.x + button.rect.width and \ button.rect.y <= self.mouse_handler.mouse_pos[1] <= button.rect.y + button.rect.height: if not button.pressed and not button.active: button.pressed = True button.active = True elif button.pressed and button.active: button.active = False else: for button in self.buttons: button.pressed = False self.blit(self.quit_button, self.quit_button.rect) for button in self.buttons: if button.active: self.set_temp += button.temp_change print(send_data(f'SET;{self.set_temp}')) button.update() self.blit(button, button.rect) if self.frame_counter > 300: request_data = send_data(f'REQ') split_data = request_data.decode('utf-8').split(';') if split_data[0] == 'SDATA': self.current_temp = int(round(float(split_data[1]))) self.set_temp = float(split_data[2]) self.frame_counter = 0 text = self.small_font.render(f'Set to {self.set_temp}°F', True, (255, 255, 255)) text_rect = text.get_rect() text_rect.center = (360, 360 + 60) self.blit(text, text_rect) text = self.big_font.render(f'{self.current_temp}°F', True, (255, 255, 255)) text_rect = text.get_rect() text_rect.center = (360, 360) self.blit(text, text_rect)