From 07be003a5478e34d8580a14cab133a81be2bae3e Mon Sep 17 00:00:00 2001 From: Nicholas Dyer Date: Fri, 12 May 2023 23:55:06 -0400 Subject: [PATCH] reordered stuff in a desperate attempt --- pocket_friends/game_files/game.py | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/pocket_friends/game_files/game.py b/pocket_friends/game_files/game.py index 1ebc890..f4aab4b 100644 --- a/pocket_friends/game_files/game.py +++ b/pocket_friends/game_files/game.py @@ -41,29 +41,22 @@ def game(windowed=False): # The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the # screen_size to reflect what the resolution of the new display is. + pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__)) + if windowed: screen_size = 480 - window = pygame.display.set_mode((screen_size, screen_size)) else: screen_size = 240 - pygame.mouse.set_visible(False) - window = pygame.display.set_mode((screen_size, screen_size)) + window = pygame.display.set_mode((screen_size, screen_size)) surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps) # Add an icon to the pygame window. icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha() pygame.display.set_icon(icon) - pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__)) # Default game state when the game first starts. running = True - # A group of all the sprites on screen. Used to update all sprites at onc - all_sprites = pygame.sprite.Group() - - # Time since last input. Used to help regulate double presses of buttons. - last_input_tick = 0 - while running: surface.update() frame = pygame.transform.scale(surface, (screen_size, screen_size))