diff --git a/pocket_friends/game_files/game.py b/pocket_friends/game_files/game.py index 74ec6bb..576c761 100644 --- a/pocket_friends/game_files/game.py +++ b/pocket_friends/game_files/game.py @@ -47,8 +47,9 @@ def game(windowed=False): else: screen_size = 240 window = pygame.display.set_mode((screen_size, screen_size)) - surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps) - + #surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps) + surface = pygame.Surface((game_res, game_res)) + surface.fill((255, 0, 0)) # Add an icon to the pygame window. icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha() pygame.display.set_icon(icon) @@ -57,17 +58,17 @@ def game(windowed=False): running = True while running: - surface.update() + #surface.update() frame = pygame.transform.scale(surface, (screen_size, screen_size)) window.blit(frame, frame.get_rect()) - if not surface.running: - next_surface = surface.next_surface - additional_args = surface.additional_args - if next_surface not in valid_surfaces: - next_surface = 'error_screen' - surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir, - game_fps, **additional_args) + #if not surface.running: + # next_surface = surface.next_surface + # additional_args = surface.additional_args + # if next_surface not in valid_surfaces: + # next_surface = 'error_screen' + # surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir, + # game_fps, **additional_args) pygame.display.flip()