diff --git a/pocket_friends/game_files/game.py b/pocket_friends/game_files/game.py index be583fe..4a19326 100644 --- a/pocket_friends/game_files/game.py +++ b/pocket_friends/game_files/game.py @@ -218,6 +218,8 @@ class SelectionEgg(pygame.sprite.Sprite): # Gets the description off the egg from the JSON file. self.description = json_file.get('description') + self.contentness = json_file.get('contentness') + self.metabolism = json_file.get('metabolism') # Load the egg from the given color and get the bounding rectangle for the image. sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/egg.png'.format(self.egg_color), @@ -250,6 +252,50 @@ class SelectionEgg(pygame.sprite.Sprite): self.update_frame_dependent() +class EggInfo: + """ + Class to draw the contentness and metabolism value off the egg on the info screen. + """ + + def __init__(self, contentness, metabolism, location): + self.contentness = contentness + self.metabolism = metabolism + self.x = location[0] + self.y = location[1] + + # Create a new surface to blit onto the other surface + self.surface = pygame.Surface((44, 15), SRCALPHA) + + # Blit the two indicator icons on screen + smiley = pygame.image.load(script_dir + '/resources/images/gui/smiley.png').convert_alpha() + self.surface.blit(smiley, (0, 0)) + apple = pygame.image.load(script_dir + '/resources/images/gui/apple.png').convert_alpha() + self.surface.blit(apple, (1, 9)) + + # Draw 5 stars. If the value of the contentness is less than the current star, make it a blank star. + for i in range(5): + if i < self.contentness: + star = pygame.image.load(script_dir + '/resources/images/gui/star.png').convert_alpha() + else: + star = pygame.image.load(script_dir + '/resources/images/gui/blank_star.png').convert_alpha() + self.surface.blit(star, (11 + (i * 6), 1)) + + # Draw 5 stars. If the value of the metabolism is less than the current star, make it a blank star. + for i in range(5): + if i < self.metabolism: + star = pygame.image.load(script_dir + '/resources/images/gui/star.png').convert_alpha() + else: + star = pygame.image.load(script_dir + '/resources/images/gui/blank_star.png').convert_alpha() + self.surface.blit(star, (11 + (i * 6), 10)) + + def draw(self, surface): + """ + Draw the info icons on a given surface. + :param surface: the surface to draw the icons on. + """ + surface.blit(self.surface, (self.x, self.y)) + + class InfoText: """ Class for drawing large amounts of text on the screen at a time @@ -705,12 +751,13 @@ def game(): # Draw the selected egg on screen egg = SelectionEgg(selected_color) - egg.rect.x = 32 + egg.rect.x = 8 egg.rect.y = 3 all_sprites.add(egg) # Info screen for the eggs. - info = InfoText(small_font, egg.description) + info_text = InfoText(small_font, egg.description) + info_icons = EggInfo(egg.contentness, egg.metabolism, (32, 4)) while running and game_state == 'egg_select' and submenu == 'bloop_info': @@ -720,10 +767,10 @@ def game(): if event.type == pygame.KEYDOWN: if event.key == Constants.buttons.get('j_d'): # Scroll down on the info screen. - info.scroll_down() + info_text.scroll_down() if event.key == Constants.buttons.get('j_u'): # Scroll up on the info screen. - info.scroll_up() + info_text.scroll_up() if event.key == Constants.buttons.get('a'): # Write save file with new attributes data_handler.attributes['bloop'] = egg.egg_color @@ -740,7 +787,8 @@ def game(): submenu = 'main' # Draw the info screen. - info.draw(surface) + info_text.draw(surface) + info_icons.draw(surface) draw()