From 9b752bde21773cf91fc2d53a0db12b7d45b2b853 Mon Sep 17 00:00:00 2001 From: Nicholas Dyer Date: Fri, 12 May 2023 23:21:33 -0400 Subject: [PATCH] fixed game not rendering on hardware --- pocket_friends/game_files/game.py | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/pocket_friends/game_files/game.py b/pocket_friends/game_files/game.py index f921f39..2e49835 100644 --- a/pocket_friends/game_files/game.py +++ b/pocket_friends/game_files/game.py @@ -40,19 +40,19 @@ def game(): # The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the # screen_size to reflect what the resolution of the new display is. - screen_size = 320 if gpio_handler.ON_HARDWARE: - print('ON HARDWARE') + screen_size = 240 + pygame.mouse.set_visible(False) + window = pygame.display.set_mode((screen_size, screen_size), pygame.FULLSCREEN) else: - print('NOT ON HARDWARE') - pygame.mouse.set_visible(False) - pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__)) - window = pygame.display.set_mode((screen_size, screen_size)) + screen_size = 240*2 + window = pygame.display.set_mode((screen_size, screen_size)) surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps) # Add an icon to the pygame window. icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha() pygame.display.set_icon(icon) + pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__)) # Default game state when the game first starts. running = True