From afd228d81a097c361442691d1f0c9ec490a041af Mon Sep 17 00:00:00 2001 From: Nicholas Dyer Date: Sat, 13 May 2023 09:56:55 -0400 Subject: [PATCH] copied code from old codebase to see if anything happens --- pocket_friends/game_files/game.py | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/pocket_friends/game_files/game.py b/pocket_friends/game_files/game.py index dcf08a2..bce6709 100644 --- a/pocket_friends/game_files/game.py +++ b/pocket_friends/game_files/game.py @@ -35,30 +35,39 @@ def game(windowed=False): """ Starts the game. """ - pygame.init() - # The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the - # screen_size to reflect what the resolution of the new display is. + pygame.init() # Hide the cursor for the Pi display. pygame.mouse.set_visible(False) + # The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the + # screen_size to reflect what the resolution of the new display is. screen_size = 240 + window = pygame.display.set_mode((screen_size, screen_size)) - #surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps) surface = pygame.Surface((game_res, game_res)) - surface.fill((255, 0, 0)) + + # Only really useful for PCs. Does nothing on the Raspberry Pi. + pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__)) # Add an icon to the pygame window. - pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__)) icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha() pygame.display.set_icon(icon) + clock = pygame.time.Clock() + + running = True + + #surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps) + surface.fill((255, 0, 0)) + # Default game state when the game first starts. running = True while running: #surface.update() + surface.fill((255, 0, 0)) frame = pygame.transform.scale(surface, (screen_size, screen_size)) window.blit(frame, frame.get_rect())