import pygame import os from pathlib import Path import pocket_friends from pocket_friends.game_files.surfaces import title # FPS for the entire game to run at. game_fps = 16 # The resolution the game is rendered at. game_res = 80 script_dir = os.path.dirname(os.path.abspath(__file__)) save_dir = os.path.join(Path.home(), '.pocket_friends') resources_dir = script_dir + '/surfaces/resources' starting_surface = 'title' # Gets the directory of the script for importing and the save directory def game(): """ Starts the game. """ pygame.init() # The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the # screen_size to reflect what the resolution of the new display is. screen_size = 320 pygame.mouse.set_visible(False) pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__)) window = pygame.display.set_mode((screen_size, screen_size)) surface = globals()[starting_surface].Surface((game_res, game_res), resources_dir) # Add an icon to the pygame window. icon = pygame.image.load(script_dir + '/icon/icon.png').convert_alpha() pygame.display.set_icon(icon) clock = pygame.time.Clock() # Default game state when the game first starts. running = True # A group of all the sprites on screen. Used to update all sprites at onc all_sprites = pygame.sprite.Group() # Time since last input. Used to help regulate double presses of buttons. last_input_tick = 0 while running: clock.tick(game_fps) surface.update() frame = pygame.transform.scale(surface, (screen_size, screen_size)) window.blit(frame, frame.get_rect()) pygame.display.flip() def main(): """ Calls the game() function to start the game. """ game() pygame.quit()