import pygame import os from pathlib import Path import pocket_friends import importlib valid_surfaces = [ 'title', 'egg_select', 'selection_info', 'error_screen' ] surface_modules = {} for module in valid_surfaces: surface_modules[module] = importlib.import_module('pocket_friends.game_files.surfaces.{0}'.format(module)) print('imported ' + module) # FPS for the entire game to run at. game_fps = 16 # The resolution the game is rendered at. game_res = 80 script_dir = os.path.dirname(os.path.abspath(__file__)) save_dir = os.path.join(Path.home(), '.pocket_friends') resources_dir = script_dir + '/resources' starting_surface = 'title' # Gets the directory of the script for importing and the save directory def game(): """ Starts the game. """ pygame.init() # The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the # screen_size to reflect what the resolution of the new display is. screen_size = 320 pygame.mouse.set_visible(False) pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__)) window = pygame.display.set_mode((screen_size, screen_size)) surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps) # Add an icon to the pygame window. icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha() pygame.display.set_icon(icon) # Default game state when the game first starts. running = True # A group of all the sprites on screen. Used to update all sprites at onc all_sprites = pygame.sprite.Group() # Time since last input. Used to help regulate double presses of buttons. last_input_tick = 0 while running: surface.update() frame = pygame.transform.scale(surface, (screen_size, screen_size)) window.blit(frame, frame.get_rect()) if not surface.running: next_surface = surface.next_surface additional_args = surface.additional_args if next_surface not in valid_surfaces: next_surface = 'error_screen' surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir, game_fps, **additional_args) print(surface.name) pygame.display.flip() def main(): """ Calls the game() function to start the game. """ game() pygame.quit()