import pygame from pocket_friends.elements import surface class Surface(surface.GameSurface): def __init__(self, game_res, resources_dir, game_fps, **kwargs): super().__init__(game_res, resources_dir, game_fps) self.game_fps = game_fps self.frames = -3 * game_fps self.delay = 1 self.font = pygame.font.Font(resources_dir + '/fonts/5Pts5.ttf', 10) self.title = pygame.image.load(resources_dir + '/images/debug/invalid.png').convert_alpha() self.next_surface = 'title' def update(self): self.preprocess() self.fill((0, 0, 0)) text_1 = self.font.render('Press B', False, (64, 64, 64)) text_2 = self.font.render('to return', False, (64, 64, 64)) if self.frames < 0: self.blit(text_1, (3, 20)) self.blit(text_2, (3, 40)) self.frames += 1 if self.frames > self.game_fps: self.frames = 0 for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_b: self.running = False