import pygame from pocket_friends.elements import surface class Surface(surface.GameSurface): def __init__(self, game_res, resources_dir, game_fps): super().__init__(game_res, resources_dir, game_fps) self.frames = 0 self.delay = 1 self.title = pygame.image.load(resources_dir + '/images/title.png').convert_alpha() def update(self): """ Advance the surface logic by one frame. """ self.preprocess() self.blit(self.title, (0, 0)) self.frames += 1 if self.frames > self.game_fps * self.delay: self.next_surface = 'egg_select' self.running = False