pygame-dvd/dvd_bounce/main.py

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2023-02-28 09:50:34 -05:00
import pygame
import dvd_bounce.surfaces as surfaces
# Global variables
SCREEN_SIZE = (1920, 1080)
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FPS = 60
VALID_SURFACES = [
'dvd_screen'
]
def main(windowed_mode=False):
"""
Main scene manager to display the scenes of the application
:param windowed_mode: boolean to start the game in windowed mode
"""
pygame.init()
clock = pygame.time.Clock()
if windowed_mode:
window = pygame.display.set_mode(SCREEN_SIZE)
else:
window = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
# Starts the program with the surface 'dial' as the default
surface = getattr(globals()['surfaces'], 'dvd_screen').Surface(SCREEN_SIZE)
running = True
while running:
clock.tick(FPS)
surface.update()
window.blit(surface, surface.get_rect())
if not surface.running:
if surface.quit:
break
# Switch the surface to a new surface
next_surface = surface.next_surface
if next_surface not in VALID_SURFACES:
raise Exception('Given surface is not a valid surface!')
surface = getattr(globals()['surfaces'], next_surface).Surface(SCREEN_SIZE)
pygame.display.flip()
pygame.quit()