fixed incorrect comments
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@ -205,7 +205,7 @@ class Surface(pygame.Surface):
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self.running = False
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self.running = False
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self.quit = True
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self.quit = True
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# Update positions and speeds of all sprites (in this case, just one logo sprite).
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# Update positions and speeds of all sprites
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self.all_sprites.update()
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self.all_sprites.update()
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# Draw all sprites onto this surface.
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# Draw all sprites onto this surface.
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