faster and more colors
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@ -14,40 +14,34 @@ def game():
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# screen_size to reflect what the resolution of the new display is.
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# screen_size to reflect what the resolution of the new display is.
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screen_size = 700
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screen_size = 720
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window = pygame.display.set_mode((screen_size, screen_size))
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window = pygame.display.set_mode((screen_size, screen_size))
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surface = pygame.Surface((screen_size, screen_size))
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surface = pygame.Surface((screen_size, screen_size))
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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def draw():
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for i in range(5):
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"""
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window.fill((255, 0, 0))
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Draws the main pygame display.
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"""
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# Draws all the sprites on screen and scales the screen to the correct size from the rendered size.
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frame = pygame.transform.scale(surface, (screen_size, screen_size))
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window.blit(frame, frame.get_rect())
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# Update the entire display.
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pygame.display.flip()
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pygame.display.flip()
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time.sleep(0.25)
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window.fill((255, 255, 0))
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pygame.display.flip()
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time.sleep(0.25)
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window.fill((0, 255, 0))
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pygame.display.flip()
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time.sleep(0.25)
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window.fill((0, 255, 255))
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pygame.display.flip()
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time.sleep(0.25)
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window.fill((0, 0, 255))
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pygame.display.flip()
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time.sleep(0.25)
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window.fill((255, 0, 255))
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pygame.display.flip()
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time.sleep(0.25)
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window.fill((255, 0, 0))
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pygame.display.flip()
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time.sleep(0.5)
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window.fill((0, 255, 0))
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pygame.display.flip()
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time.sleep(0.5)
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window.fill((0, 0, 255))
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pygame.display.flip()
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time.sleep(0.5)
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window.fill((255, 255, 255))
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pygame.display.flip()
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time.sleep(0.5)
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window.fill((0, 0, 0))
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pygame.display.flip()
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time.sleep(0.5)
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pygame.quit()
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pygame.quit()
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game()
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game()
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