can now click and drag to move dial
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parent
36ca8638f6
commit
3e5c5cc896
@ -1,5 +1,4 @@
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import math
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import math
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import pygame
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import pygame
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import os
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import os
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@ -23,24 +22,20 @@ class Dial(pygame.sprite.Sprite):
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self.test = True
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self.test = True
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def update(self):
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def update(self):
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if self.test:
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if self.test_cw:
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self.position += 0.01
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else:
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self.position -= 0.01
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if self.position > 1:
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self.position = 1
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self.test_cw = not self.test_cw
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if self.position < 0:
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self.position = 0
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self.test_cw = not self.test_cw
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self.rotation = 77 - (2 * 77.5 * self.position)
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self.rotation = 77 - (2 * 77.5 * self.position)
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self.image = pygame.transform.rotate(self._base_image, self.rotation)
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self.image = pygame.transform.rotate(self._base_image, self.rotation)
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self.rect = self.image.get_rect(center=self.rect.center)
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self.rect = self.image.get_rect(center=self.rect.center)
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self.rect.center = (math.sin(math.radians(self.rotation)) * -300 + 360,
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self.rect.center = (math.sin(math.radians(self.rotation)) * -300 + 360,
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math.cos(math.radians(self.rotation + 180)) * 300 + 360)
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math.cos(math.radians(self.rotation + 180)) * 300 + 360)
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def set_test(self, test_value):
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self.test = test_value
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def move_dial(self, movement_ammount):
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self.position += movement_ammount
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if self.position > 1:
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self.position = 1
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if self.position < 0:
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self.position = 0
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def main(windowed_mode):
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def main(windowed_mode):
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pygame.init()
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pygame.init()
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@ -66,10 +61,15 @@ def main(windowed_mode):
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pygame.display.flip()
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pygame.display.flip()
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running = True
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running = True
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prev_mouse_pos = (0, 0)
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mouse_pos = (0, 0)
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get_mouse_speed = False
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while running:
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while running:
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clock.tick(FPS)
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clock.tick(FPS)
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# pygame.mouse.set_visible(False)
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# pygame.mouse.set_visible(False)
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prev_mouse_pos = mouse_pos
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mouse_pos = pygame.mouse.get_pos()
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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@ -78,13 +78,19 @@ def main(windowed_mode):
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if event.key == pygame.K_ESCAPE:
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if event.key == pygame.K_ESCAPE:
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running = False
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running = False
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.type == pygame.MOUSEBUTTONDOWN:
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dial.set_test(True)
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get_mouse_speed = True
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if event.type == pygame.MOUSEBUTTONUP:
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if event.type == pygame.MOUSEBUTTONUP:
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dial.set_test(False)
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get_mouse_speed = False
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mouse_pos = pygame.mouse.get_pos()
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draw()
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draw()
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if get_mouse_speed:
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mouse_diff = (prev_mouse_pos[0] - mouse_pos[0], prev_mouse_pos[1] - mouse_pos[1])
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movement_speed = math.sqrt((mouse_diff[0] ** 2) + (mouse_diff[1] ** 2))
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mouse_angle = math.atan2(mouse_pos[0] - 360, mouse_pos[1] - 360)
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diff_angle = math.atan2(mouse_diff[0], mouse_diff[1])
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speed_coeff = math.cos((mouse_angle - (0.5 * PI)) - diff_angle)
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final_speed = movement_speed * speed_coeff
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dial.move_dial(final_speed / -5000.0)
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pygame.quit()
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pygame.quit()
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