added a new dial
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ec3c3b66ed
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@ -2,18 +2,21 @@ import pygame
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import os
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import thermopi.surfaces as surfaces
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# Global variables
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SCREEN_SIZE = (720, 720)
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DIAL_SIZE = int(min(SCREEN_SIZE[0], SCREEN_SIZE[1]) * 0.9)
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FPS = 60
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PI = 3.14159265
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VALID_SURFACES = [
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'dial'
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]
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script_dir = os.path.dirname(os.path.abspath(__file__))
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SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
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def main(windowed_mode):
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def main(windowed_mode=False):
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"""
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Main looping method.
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:param windowed_mode: boolean to start the game in windowed mode
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"""
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pygame.init()
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clock = pygame.time.Clock()
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if windowed_mode:
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@ -21,24 +24,23 @@ def main(windowed_mode):
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else:
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window = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
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# Starts the program with the surface 'dial' as the default
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surface = getattr(globals()['surfaces'], 'dial').Surface(SCREEN_SIZE)
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running = True
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while running:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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surface.update()
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window.blit(surface, surface.get_rect())
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if not surface.running:
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if surface.quit:
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break
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# Switch the surface to a new surface
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next_surface = surface.next_surface
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if next_surface not in VALID_SURFACES:
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raise Exception('Given surface is not a valid surface!')
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surface = getattr(globals()['surfaces'], next_surface).Surface(SCREEN_SIZE)
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pygame.display.flip()
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pygame.quit()
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@ -1,11 +1,55 @@
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import math
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import pygame
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DIAL_SCALING = 0.9
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class Dial(pygame.Surface):
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def __init__(self, dial_size):
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super().__init__((dial_size, dial_size), pygame.SRCALPHA)
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self.rect = self.get_rect()
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self.dial_size = dial_size
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self.center = (self.dial_size / 2, self.dial_size / 2)
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self.setting = 1
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def update(self):
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self.fill((0, 0, 0, 0))
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pygame.draw.circle(self, (0, 255, 0), self.center, self.dial_size / 2, 5)
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pygame.draw.circle(self, (64, 64, 64), self.center, self.dial_size / 2 * 0.95)
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angle = (1.25 - (1.5 * self.setting)) * math.pi
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x_1 = (math.cos(angle) * self.dial_size / 2 * 0.8) + (self.dial_size / 2)
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y_1 = (-1 * math.sin(angle) * self.dial_size / 2 * 0.8) + (self.dial_size / 2)
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x_2 = (math.cos(angle) * self.dial_size / 2 * 0.99) + (self.dial_size / 2)
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y_2 = (-1 * math.sin(angle) * self.dial_size / 2 * 0.99) + (self.dial_size / 2)
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pygame.draw.line(self, (0, 255, 0), (x_1, y_1), (x_2, y_2), 10)
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def set_setting(self, new_setting):
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self.setting = max(0, min(new_setting, 1))
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class Surface(pygame.Surface):
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def __init__(self, window_size):
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super().__init__(window_size, pygame.SRCALPHA)
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self.running = True
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self.quit = False
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self.next_surface = ''
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dial_size = int(min(window_size[0], window_size[1]) * 0.9)
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self.dial = Dial(dial_size)
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self.dial.rect.center = (window_size[0] / 2, window_size[1] / 2)
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def update(self):
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self.fill((0, 0, 0))
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self.fill((32, 32, 32))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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self.quit = True
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.quit = True
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self.blit(self.dial, self.dial.rect)
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self.dial.update()
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