added color shift if dial is being moved
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0154888e7a
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@ -11,6 +11,7 @@ class Dial(pygame.Surface):
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self.rect = self.get_rect()
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self.rect = self.get_rect()
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self.dial_size = dial_size
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self.dial_size = dial_size
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self.center = (self.dial_size / 2, self.dial_size / 2)
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self.center = (self.dial_size / 2, self.dial_size / 2)
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self.moving = False
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self.setting = 1
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self.setting = 1
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@ -18,6 +19,9 @@ class Dial(pygame.Surface):
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self.fill((0, 0, 0, 0))
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self.fill((0, 0, 0, 0))
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pygame.draw.circle(self, (0, 255, 0), self.center, self.dial_size / 2, 5)
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pygame.draw.circle(self, (0, 255, 0), self.center, self.dial_size / 2, 5)
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if self.moving:
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pygame.draw.circle(self, (48, 48, 48), self.center, self.dial_size / 2 * 0.95)
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else:
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pygame.draw.circle(self, (64, 64, 64), self.center, self.dial_size / 2 * 0.95)
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pygame.draw.circle(self, (64, 64, 64), self.center, self.dial_size / 2 * 0.95)
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angle = (1.25 - (1.5 * self.setting)) * math.pi
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angle = (1.25 - (1.5 * self.setting)) * math.pi
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@ -89,6 +93,9 @@ class Surface(pygame.Surface):
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if self.mouse_handler.active:
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if self.mouse_handler.active:
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self.dial.move_dial(self.mouse_handler.get_circular_speed(self.dial.center) / -3000.0)
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self.dial.move_dial(self.mouse_handler.get_circular_speed(self.dial.center) / -3000.0)
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self.dial.moving = True
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else:
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self.dial.moving = False
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self.blit(self.dial, self.dial.rect)
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self.blit(self.dial, self.dial.rect)
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