addded surface switching system, removed all gui objects
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__version__ = '0.0.1'
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from . import main
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import sys
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from thermopi.screen import main as start
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import thermopi
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if __name__ == '__main__':
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@ -10,4 +10,4 @@ if __name__ == '__main__':
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if arg == '--window':
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windowed_mode = True
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start(windowed_mode)
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thermopi.main.main(windowed_mode)
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44
thermopi/main.py
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44
thermopi/main.py
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import pygame
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import os
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import thermopi.surfaces as surfaces
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SCREEN_SIZE = (720, 720)
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DIAL_SIZE = int(min(SCREEN_SIZE[0], SCREEN_SIZE[1]) * 0.9)
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FPS = 60
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PI = 3.14159265
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VALID_SURFACES = [
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'dial'
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]
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script_dir = os.path.dirname(os.path.abspath(__file__))
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def main(windowed_mode):
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pygame.init()
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clock = pygame.time.Clock()
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if windowed_mode:
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window = pygame.display.set_mode(SCREEN_SIZE)
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else:
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window = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
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surface = getattr(globals()['surfaces'], 'dial').Surface(SCREEN_SIZE)
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running = True
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while running:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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window.blit(surface, surface.get_rect())
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if not surface.running:
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next_surface = surface.next_surface
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if next_surface not in VALID_SURFACES:
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raise Exception('Given surface is not a valid surface!')
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surface = getattr(globals()['surfaces'], next_surface).Surface(SCREEN_SIZE)
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pygame.quit()
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import math
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import pygame
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import os
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DIAL_SIZE = 500
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SCREEN_SIZE = 720
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FPS = 60
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PI = 3.14159265
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script_dir = os.path.dirname(os.path.abspath(__file__))
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class Dial(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self._base_image = pygame.image.load(script_dir + '/resources/dial-face.png')
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self.position = 0
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self.rotation = 77 - (2 * 77.5 * self.position)
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self.image = pygame.transform.rotate(self._base_image, self.rotation)
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self.rect = self._base_image.get_rect()
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self.test_cw = True
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self.test = True
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def update(self):
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self.rotation = 77 - (2 * 77.5 * self.position)
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self.image = pygame.transform.rotate(self._base_image, self.rotation)
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self.rect = self.image.get_rect(center=self.rect.center)
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self.rect.center = (math.sin(math.radians(self.rotation)) * -300 + 360,
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math.cos(math.radians(self.rotation + 180)) * 300 + 360)
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def move_dial(self, movement_ammount):
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self.position += movement_ammount
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if self.position > 1:
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self.position = 1
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if self.position < 0:
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self.position = 0
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def main(windowed_mode):
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pygame.init()
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clock = pygame.time.Clock()
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if windowed_mode:
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window = pygame.display.set_mode((SCREEN_SIZE, SCREEN_SIZE))
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else:
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window = pygame.display.set_mode((SCREEN_SIZE, SCREEN_SIZE), pygame.FULLSCREEN)
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bg_image = pygame.image.load(script_dir + '/resources/dial-bg.png')
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dial = Dial()
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all_sprites = pygame.sprite.Group(dial)
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def draw():
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# Draws all the sprites on a black background
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all_sprites.update()
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window.blit(bg_image, (0, 0))
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all_sprites.draw(window)
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# Update the entire display
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pygame.display.flip()
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running = True
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prev_mouse_pos = (0, 0)
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mouse_pos = (0, 0)
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get_mouse_speed = False
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pygame.mouse.set_visible(False)
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while running:
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clock.tick(FPS)
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prev_mouse_pos = mouse_pos
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mouse_pos = pygame.mouse.get_pos()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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if event.type == pygame.MOUSEBUTTONDOWN:
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get_mouse_speed = True
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mouse_pos = pygame.mouse.get_pos()
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prev_mouse_pos = mouse_pos
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if event.type == pygame.MOUSEBUTTONUP:
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get_mouse_speed = False
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draw()
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if get_mouse_speed:
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mouse_diff = (prev_mouse_pos[0] - mouse_pos[0], prev_mouse_pos[1] - mouse_pos[1])
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movement_speed = math.sqrt((mouse_diff[0] ** 2) + (mouse_diff[1] ** 2))
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mouse_angle = math.atan2(mouse_pos[0] - 360, mouse_pos[1] - 360)
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diff_angle = math.atan2(mouse_diff[0], mouse_diff[1])
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speed_coeff = math.cos((mouse_angle - (0.5 * PI)) - diff_angle)
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final_speed = movement_speed * speed_coeff
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dial.move_dial(final_speed / -3000.0)
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pygame.quit()
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1
thermopi/surfaces/__init__.py
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1
thermopi/surfaces/__init__.py
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@ -0,0 +1 @@
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from . import dial
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11
thermopi/surfaces/dial.py
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11
thermopi/surfaces/dial.py
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import pygame
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class Surface(pygame.Surface):
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def __init__(self, window_size):
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super().__init__(window_size, pygame.SRCALPHA)
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self.running = True
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self.next_surface = ''
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def update(self):
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self.fill((0, 0, 0))
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