added keyboard movement depending on if player is the host or not
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@ -2,24 +2,36 @@ import pygame
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import pypong
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SCREEN_SIZE = (800, 600) # Size of the game window
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GAME_FPS = 30
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GAME_FPS = 60
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GAME_COLOR = (255, 255, 255) # Color of all the sprites on screen
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PADDLE_SIZE = (20, 200)
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PADDLE_SPEED = 10
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class Paddle(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.moving_down = False
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self.moving_up = False
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self.image = pygame.Surface(PADDLE_SIZE)
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self.image.fill(GAME_COLOR)
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self.rect = self.image.get_rect()
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def update(self):
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pass
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if self.moving_down:
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self.rect.y += PADDLE_SPEED
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if self.moving_up:
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self.rect.y -= PADDLE_SPEED
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if self.rect.top < 0:
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self.rect.top = 0
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if self.rect.bottom > SCREEN_SIZE[1]:
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self.rect.bottom = SCREEN_SIZE[1]
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def game(isHost=True):
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def game(is_host=False):
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"""
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Starts the game.
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"""
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@ -60,16 +72,34 @@ def game(isHost=True):
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# Update the entire display
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pygame.display.flip()
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def keyboard_movement(paddle):
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for keyboard_event in pygame.event.get():
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if keyboard_event.type == pygame.KEYDOWN:
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if keyboard_event.key == pygame.K_DOWN:
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paddle.moving_down = True
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if keyboard_event.key == pygame.K_UP:
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paddle.moving_up = True
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if keyboard_event.type == pygame.KEYUP:
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if keyboard_event.key == pygame.K_DOWN:
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paddle.moving_down = False
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if keyboard_event.key == pygame.K_UP:
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paddle.moving_up = False
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# Create the two paddles
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host_player = Paddle()
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client_player = Paddle()
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client_player.rect.x = SCREEN_SIZE[0] - client_player.rect.size[0] # Move client paddle to other side
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client_player.rect.right = SCREEN_SIZE[0] # Move client paddle to other side
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all_sprites.add(host_player, client_player)
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while running:
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clock.tick(GAME_FPS)
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draw()
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if is_host:
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keyboard_movement(host_player)
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else:
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keyboard_movement(client_player)
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def main():
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"""
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