created game screen, added paddle class and two paddles
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import pygame
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import pypong
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SCREEN_SIZE = (640, 480) # Size of the game window
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SCREEN_SIZE = (800, 600) # Size of the game window
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GAME_FPS = 30
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GAME_COLOR = (255, 255, 255) # Color of all the sprites on screen
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PADDLE_SIZE = (20, 200)
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def game():
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class Paddle(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.Surface(PADDLE_SIZE)
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self.image.fill(GAME_COLOR)
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self.rect = self.image.get_rect()
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def update(self):
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pass
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def game(isHost=True):
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"""
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Starts the game.
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"""
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pygame.init()
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window = pygame.display.set_mode(SCREEN_SIZE)
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surface = pygame.Surface(SCREEN_SIZE)
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# Set title of window
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pygame.display.set_caption('PyPong {0}'.format(pypong.__version__))
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# Add an icon to the pygame window.
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# icon = pygame.image.load('NO ICON YET, WIP').convert_alpha()
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# pygame.display.set_icon(icon)
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clock = pygame.time.Clock()
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# Default game state when the game first starts.
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running = True
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while running:
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# A group of all the sprites on screen. Used to update all sprites at once
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all_sprites = pygame.sprite.Group()
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# Functions used for drawing the game screen #
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def draw():
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"""
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Draws the main pygame display.
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"""
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# Draws all the sprites on a black background
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all_sprites.update()
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surface.fill((0, 0, 0))
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all_sprites.draw(surface)
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window.blit(surface, surface.get_rect())
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# Update the entire display
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pygame.display.flip()
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# Create the two paddles
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host_player = Paddle()
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client_player = Paddle()
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client_player.rect.x = SCREEN_SIZE[0] - client_player.rect.size[0] # Move client paddle to other side
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all_sprites.add(host_player, client_player)
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while running:
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clock.tick(GAME_FPS)
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draw()
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def main():
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"""
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Calls the game() function to start the game.
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"""
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game()
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pygame.quit()
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