added docstrings and comments
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@ -31,9 +31,10 @@ class InterfaceInfo:
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def request_server_info(server_ip, server_port):
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"""
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Request server info from a PyPong server given an IP and a port
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:param server_ip: Server IP to request info from
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:param server_port: Port to connect to server on
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:return response given by server (or lack thereof):
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:return: response given by server (or lack thereof)
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"""
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request = 'PYPONGREQ;SVRINFO'
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@ -55,37 +56,63 @@ def request_server_info(server_ip, server_port):
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def get_interface_info():
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"""
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Gets information using psutil about the current machine's interfaces and their networks. This only works for IPv4
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networks and will not return any data in regard to IPv6 links.
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:return: List of InterfaceInfo objects containing information about all interfaces on the current machine excluding
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the loopback interface (lo or 127.0.0.1)
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"""
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raw_interface_data = psutil.net_if_addrs()
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interface_data = []
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# Extract needed information from psutil and put it into a InterfaceInfo object
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for interface in raw_interface_data:
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# Extract needed information from psutil and put it into a InterfaceInfo object
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address = (raw_interface_data.get(interface)[0]).address
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cidr_suffix = ipaddress.IPv4Network('{0}/{1}'.format(address, raw_interface_data.get(interface)[0].netmask),
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strict=False).prefixlen
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# Do not add the loopback interface or IPv6 interfaces
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if ':' not in address and address != '127.0.0.1':
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interface_data.append(InterfaceInfo(interface, '{0}/{1}'.format(address, cidr_suffix)))
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return interface_data
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def get_ips_from_network(network):
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"""
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Generate a list of IP addresses given an address in CIDR notation. This works from smallest to largest, meaning that
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it builds a list starting at <ADDRESS>/32 (aka just the current machine) decrementing the CIDR by 1 until the
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correct subnet is reached.
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:param network:
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:return:
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"""
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network_split = network.split('/')
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address = network_split[0]
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cidr = int(network_split[1])
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all_addresses = []
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test_cidr = 32
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test_cidr = 32 # Start with the machine itself
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while test_cidr >= cidr:
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# Generate all addresses inside the current subnet given by 'address/test_cidr'
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current_addresses = [str(ip) for ip in ipaddress.IPv4Network('{0}/{1}'.format(address, test_cidr),
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strict=False)]
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# Do not add the address again if it is already in the list of all addresses
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for test_address in current_addresses:
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if test_address not in all_addresses:
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all_addresses.append(test_address)
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test_cidr -= 1
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print(test_cidr)
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return all_addresses
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def check_ip(ip_address):
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"""
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Check a single IP address for a running game server
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:param ip_address: IP address to check
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:return: response of the server (or timeout if none)
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"""
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response = request_server_info(ip_address, SERVER_PORT)
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return response
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@ -6,14 +6,16 @@ import concurrent.futures
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import pypong.networking.client as client
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global running
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global listbox
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def main():
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executor = concurrent.futures.ThreadPoolExecutor(max_workers=512)
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"""
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Runs the game launcher.
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"""
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# Executor used for scanning local network for servers
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executor = concurrent.futures.ThreadPoolExecutor(max_workers=512)
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main_window = tk.Tk()
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main_window.title('PynPong Launcher')
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main_window.resizable(width=False, height=False)
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@ -26,32 +28,39 @@ def main():
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"""
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global running
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running = False
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# Stop executor from creating new scanning tasks
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executor.shutdown(wait=False, cancel_futures=True)
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def check_game(*game_ip):
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game_ip = ''.join(game_ip)
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def check_game(game_ip):
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"""
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Checks to see if there is a game bein ghosted at a given IP
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:param game_ip: IP address to check for a host
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:return: Response from the server (or timeout if nothing found)
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"""
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result = client.check_ip(game_ip)
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return result
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def get_games(network):
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"""
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Refresh the games list.
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Refreshes the game list.
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:param network: The network to scan for games on
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"""
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results = []
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listbox.delete(0, tk.END)
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listbox.insert(0, ' Building IP range...')
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main_window.update()
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possible_ips = client.get_ips_from_network(network.get().split(' ')[0])
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listbox.delete(0, tk.END)
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listbox.insert(0, 'this might take some time...')
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listbox.insert(0, 'Refreshing server listing,')
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main_window.update()
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# possible_ips = ['192.168.12.19']
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futures = []
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futures = []
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# Use the executor to create threads to search for games
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for ip in possible_ips:
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if ip == '192.168.12.19':
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print(ip)
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future = executor.submit(check_game, ip)
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futures.append(future)
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@ -59,30 +68,42 @@ def main():
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for future in futures:
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result = future.result()
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main_window.update()
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if 'PYPONGRST;SVRINFO' in result:
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print(result)
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raw_response = result.split(';')
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if 'PYPONGRST;SVRINFO' in result: # Check to make sure response has the right header and type
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raw_response = result.split(';') # Split response by block (denoted by semicolons)
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response = []
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# Split up each block by chunks (<COMMAND>:<RESPONSE>)
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# e.g. the block 'NAME:Nicholas Dyer' -> ['NAME', 'Nicholas Dyer']
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for block in raw_response:
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print(block)
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chunks = block.split(':')
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for chunk in chunks:
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response.append(chunk)
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print(response)
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# Make sure the response has the NAME command
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if 'NAME' in response:
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# Session name is the next index after the command
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session_name = response[response.index('NAME') + 1]
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if not game_found:
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if not game_found: # If this is the first game found, clear out the list
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listbox.delete(0, tk.END)
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game_found = True
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listbox.insert(0, session_name)
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game_found = True
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main_window.update()
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main_window.update() # Update screen while finding games (laggy, but works)
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if not game_found:
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listbox.delete(0, tk.END)
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listbox.insert(0, 'No games found!')
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def get_addresses():
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"""
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Get the current machine's local interfaces and their corresponding addresses in CIDR notation
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:return: Address in CIDR notation along with the interface
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Example:
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['172.20.126.4/24 [eth0]', 192.168.2.43/16 [wlan0]']
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"""
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interface_info = client.get_interface_info()
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shortened_info = []
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