Merge pull request 'Create launcher GUI' (#2) from menu-gui into main

Reviewed-on: ndyer/PyPong#2
This commit is contained in:
Nicholas Dyer 2022-12-20 18:20:04 -05:00
commit ffaedd821b
4 changed files with 104 additions and 1 deletions

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66
pypong/networking/gui.py Normal file
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"""
Starting launcher of the game. This is where you host new games or join other ones.
"""
import tkinter as tk
global running
def main():
"""
Runs the game launcher.
"""
main_window = tk.Tk()
main_window.title('PyPong Launcher')
main_window.resizable(width=False, height=False)
main_window.geometry('500x250')
def quit_launcher():
"""
Quits the main menu.
"""
global running
running = False
def get_games():
"""
Refresh the games list.
"""
listbox.delete(0, tk.END)
listbox.insert(0, 'Searching for games...')
# Networking code will go here eventually
# Create the top title label
title_label = tk.Label(text='PyPong Launcher', fg='white', bg='#000040', padx=1, pady=20)
title_label.pack(side=tk.TOP, fill=tk.BOTH)
# Create the list of games
listbox = tk.Listbox(main_window)
listbox.pack(side=tk.LEFT, expand=True, fill=tk.BOTH)
# Add scrollbar
scrollbar = tk.Scrollbar(main_window)
scrollbar.pack(side=tk.LEFT, fill=tk.Y)
# Link scrollbar to list of games
listbox.config(yscrollcommand=scrollbar.set)
scrollbar.config(command=listbox.yview)
# Create buttons
button_frame = tk.Frame(main_window)
tk.Button(button_frame, text='Host a Game', height=3, width=30).pack()
tk.Button(button_frame, text='Join Selected Game', height=3, width=30).pack()
tk.Button(button_frame, text='Refresh Game List', height=2, width=20, command=get_games).pack()
button_frame.pack(side=tk.RIGHT)
# Set it so that if the X is pressed the application quits
main_window.protocol('WM_DELETE_WINDOW', quit_launcher)
global running
running = True
while running:
main_window.update()
if __name__ == '__main__':
main()

36
pypong/networking/host.py Normal file
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import psutil
class InterfaceInfo:
"""
Class used for storing interface information to make it easier to use
"""
def __init__(self, interface_name, address, subnet_mask):
self.interface_name = interface_name
self.address = address
self.subnet_mask = subnet_mask
def __str__(self):
return '(Interface:{0}, Address:{1}, Subnet Mask:{2})'.format(self.interface_name,
self.address, self.subnet_mask)
def __repr__(self):
return '(Interface:{0}, Address:{1}, Subnet Mask:{2})'.format(self.interface_name,
self.address, self.subnet_mask)
def main():
raw_interface_data = psutil.net_if_addrs()
interface_data = []
# Extract needed information from psutil and put it into a InterfaceInfo object
for interface in raw_interface_data:
address = (raw_interface_data.get(interface)[0]).address
subnet_mask = (raw_interface_data.get(interface)[0]).netmask
interface_data.append(InterfaceInfo(interface, address, subnet_mask))
print(interface_data)
if __name__ == '__main__':
main()

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pygame~=2.1.2
pygame~=2.1.2
psutil~=5.9.4