Merge pull request 'Create launcher GUI' (#2) from menu-gui into main
Reviewed-on: ndyer/PyPong#2
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commit
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pypong/networking/__init__.py
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pypong/networking/__init__.py
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pypong/networking/gui.py
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pypong/networking/gui.py
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"""
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Starting launcher of the game. This is where you host new games or join other ones.
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"""
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import tkinter as tk
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global running
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def main():
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"""
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Runs the game launcher.
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"""
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main_window = tk.Tk()
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main_window.title('PyPong Launcher')
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main_window.resizable(width=False, height=False)
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main_window.geometry('500x250')
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def quit_launcher():
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"""
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Quits the main menu.
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"""
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global running
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running = False
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def get_games():
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"""
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Refresh the games list.
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"""
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listbox.delete(0, tk.END)
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listbox.insert(0, 'Searching for games...')
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# Networking code will go here eventually
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# Create the top title label
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title_label = tk.Label(text='PyPong Launcher', fg='white', bg='#000040', padx=1, pady=20)
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title_label.pack(side=tk.TOP, fill=tk.BOTH)
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# Create the list of games
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listbox = tk.Listbox(main_window)
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listbox.pack(side=tk.LEFT, expand=True, fill=tk.BOTH)
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# Add scrollbar
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scrollbar = tk.Scrollbar(main_window)
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scrollbar.pack(side=tk.LEFT, fill=tk.Y)
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# Link scrollbar to list of games
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listbox.config(yscrollcommand=scrollbar.set)
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scrollbar.config(command=listbox.yview)
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# Create buttons
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button_frame = tk.Frame(main_window)
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tk.Button(button_frame, text='Host a Game', height=3, width=30).pack()
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tk.Button(button_frame, text='Join Selected Game', height=3, width=30).pack()
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tk.Button(button_frame, text='Refresh Game List', height=2, width=20, command=get_games).pack()
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button_frame.pack(side=tk.RIGHT)
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# Set it so that if the X is pressed the application quits
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main_window.protocol('WM_DELETE_WINDOW', quit_launcher)
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global running
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running = True
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while running:
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main_window.update()
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if __name__ == '__main__':
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main()
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36
pypong/networking/host.py
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pypong/networking/host.py
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import psutil
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class InterfaceInfo:
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"""
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Class used for storing interface information to make it easier to use
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"""
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def __init__(self, interface_name, address, subnet_mask):
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self.interface_name = interface_name
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self.address = address
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self.subnet_mask = subnet_mask
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def __str__(self):
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return '(Interface:{0}, Address:{1}, Subnet Mask:{2})'.format(self.interface_name,
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self.address, self.subnet_mask)
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def __repr__(self):
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return '(Interface:{0}, Address:{1}, Subnet Mask:{2})'.format(self.interface_name,
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self.address, self.subnet_mask)
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def main():
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raw_interface_data = psutil.net_if_addrs()
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interface_data = []
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# Extract needed information from psutil and put it into a InterfaceInfo object
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for interface in raw_interface_data:
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address = (raw_interface_data.get(interface)[0]).address
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subnet_mask = (raw_interface_data.get(interface)[0]).netmask
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interface_data.append(InterfaceInfo(interface, address, subnet_mask))
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print(interface_data)
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if __name__ == '__main__':
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main()
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@ -1 +1,2 @@
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pygame~=2.1.2
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pygame~=2.1.2
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psutil~=5.9.4
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