63 lines
1.9 KiB
Python
63 lines
1.9 KiB
Python
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"""
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Handle inputs from the GPIO pins on the Raspberry Pi and converting them to events to be used in other places (pygame, etc.)
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"""
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import importlib.util
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# If the RPi.GPIO module is not found (aka the program is not running on a Pi), import the fake
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# GPIO module instead to prevent a crash.
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try:
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importlib.util.find_spec('RPi.GPIO')
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import RPi.GPIO as GPIO
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except ImportError:
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import pocket_friends.game_files.io.fake_gpio as GPIO
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# Dictionary of all the buttons used and what their corresponding GPIO codes are
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BUTTONS = {
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'a': 31, # A button
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'b': 29, # B button
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'j_i': 7, # Joystick in
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'j_u': 11, # Joystick up
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'j_d': 15, # Joystick down
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'j_l': 13, # Joystick left
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'j_r': 16 # Joystick right
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}
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def setup():
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"""
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Primes the GPIO pins for reading the inputs of the buttons.
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"""
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GPIO.setmode(GPIO.BOARD)
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GPIO.setup(BUTTONS.get('a'), GPIO.IN)
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GPIO.setup(BUTTONS.get('b'), GPIO.IN)
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GPIO.setup(BUTTONS.get('j_i'), GPIO.IN)
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GPIO.setup(BUTTONS.get('j_u'), GPIO.IN)
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GPIO.setup(BUTTONS.get('j_d'), GPIO.IN)
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GPIO.setup(BUTTONS.get('j_l'), GPIO.IN)
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GPIO.setup(BUTTONS.get('j_r'), GPIO.IN)
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GPIO.add_event_detect(BUTTONS.get('a'), GPIO.FALLING)
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GPIO.add_event_detect(BUTTONS.get('b'), GPIO.FALLING)
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GPIO.add_event_detect(BUTTONS.get('j_i'), GPIO.FALLING)
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GPIO.add_event_detect(BUTTONS.get('j_u'), GPIO.FALLING)
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GPIO.add_event_detect(BUTTONS.get('j_d'), GPIO.FALLING)
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GPIO.add_event_detect(BUTTONS.get('j_l'), GPIO.FALLING)
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GPIO.add_event_detect(BUTTONS.get('j_r'), GPIO.FALLING)
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def teardown():
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"""
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Cleans up the GPIO handler.
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"""
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GPIO.cleanup()
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def get_press(button):
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"""
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Returns true if a button has changed from not pressed to pressed.
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:param button: button to be detected
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:return: True if the button is has been pressed, False otherwise
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"""
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return GPIO.event_detected(button)
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