title screen moves on now to sprite selection
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2ffd9bd929
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@ -2,7 +2,17 @@ import pygame
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import os
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from pathlib import Path
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import pocket_friends
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from pocket_friends.game_files.surfaces import title
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import importlib
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valid_surfaces = [
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'title',
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'egg_select'
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]
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surface_modules = {}
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for module in valid_surfaces:
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surface_modules[module] = importlib.import_module('pocket_friends.game_files.surfaces.{0}'.format(module))
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print('imported ' + module)
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# FPS for the entire game to run at.
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game_fps = 16
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@ -30,7 +40,7 @@ def game():
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pygame.mouse.set_visible(False)
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pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
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window = pygame.display.set_mode((screen_size, screen_size))
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surface = globals()[starting_surface].Surface((game_res, game_res), resources_dir)
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surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
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# Add an icon to the pygame window.
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icon = pygame.image.load(script_dir + '/icon/icon.png').convert_alpha()
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@ -53,6 +63,12 @@ def game():
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frame = pygame.transform.scale(surface, (screen_size, screen_size))
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window.blit(frame, frame.get_rect())
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if not surface.running:
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next_surface = surface.next_surface
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if next_surface not in valid_surfaces:
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raise Exception('Given surface is not listed in valid surfaces!')
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surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir, game_fps)
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print(surface.name)
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pygame.display.flip()
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@ -0,0 +1,6 @@
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import os
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__all__ = []
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for module in os.listdir(os.path.dirname(os.path.abspath(__file__))):
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if module != '__init__.py' and module[-3:] == '.py':
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__all__.append(module)
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17
pocket_friends/game_files/surfaces/egg_select.py
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17
pocket_friends/game_files/surfaces/egg_select.py
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@ -0,0 +1,17 @@
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import pygame
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class Surface(pygame.Surface):
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def __init__(self, window_size, resources_dir, game_fps):
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super().__init__(window_size, pygame.SRCALPHA)
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self.name = 'egg_select'
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self.running = True
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self.next_surface = None
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self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
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self.sprites = pygame.sprite.Group()
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def update(self):
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self.blit(self.bg, (0, 0))
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self.sprites.update()
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self.sprites.draw(self)
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@ -1,16 +1,25 @@
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import pygame
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import time
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class Surface(pygame.Surface):
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def __init__(self, window_size, resources_dir):
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def __init__(self, window_size, resources_dir, game_fps):
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super().__init__(window_size, pygame.SRCALPHA)
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self.name = 'title'
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self.running = True
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self.next_surface = None
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self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
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self.title = pygame.image.load(resources_dir + '/images/title.png').convert_alpha()
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self.frames = 1
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self.game_fps = game_fps
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self.delay = 1
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def update(self):
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self.blit(self.bg, (0, 0))
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self.blit(self.title, (0, 0))
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self.frames += 1
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if self.frames > self.game_fps * self.delay:
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self.next_surface = 'egg_select'
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self.running = False
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