re-enabled the game lol
This commit is contained in:
parent
f6e9869282
commit
38a5812839
@ -46,7 +46,7 @@ def game(windowed=False):
|
|||||||
screen_size = 240
|
screen_size = 240
|
||||||
|
|
||||||
window = pygame.display.set_mode((screen_size, screen_size))
|
window = pygame.display.set_mode((screen_size, screen_size))
|
||||||
surface = pygame.Surface((game_res, game_res))
|
surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
|
||||||
|
|
||||||
# Only really useful for PCs. Does nothing on the Raspberry Pi.
|
# Only really useful for PCs. Does nothing on the Raspberry Pi.
|
||||||
pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
|
pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
|
||||||
@ -59,25 +59,18 @@ def game(windowed=False):
|
|||||||
|
|
||||||
running = True
|
running = True
|
||||||
|
|
||||||
#surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
|
|
||||||
surface.fill((255, 0, 0))
|
|
||||||
|
|
||||||
# Default game state when the game first starts.
|
|
||||||
running = True
|
|
||||||
|
|
||||||
while running:
|
while running:
|
||||||
#surface.update()
|
surface.update()
|
||||||
surface.fill((255, 0, 0))
|
|
||||||
frame = pygame.transform.scale(surface, (screen_size, screen_size))
|
frame = pygame.transform.scale(surface, (screen_size, screen_size))
|
||||||
window.blit(frame, frame.get_rect())
|
window.blit(frame, frame.get_rect())
|
||||||
|
|
||||||
#if not surface.running:
|
if not surface.running:
|
||||||
# next_surface = surface.next_surface
|
next_surface = surface.next_surface
|
||||||
# additional_args = surface.additional_args
|
additional_args = surface.additional_args
|
||||||
# if next_surface not in valid_surfaces:
|
if next_surface not in valid_surfaces:
|
||||||
# next_surface = 'error_screen'
|
next_surface = 'error_screen'
|
||||||
# surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir,
|
surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir,
|
||||||
# game_fps, **additional_args)
|
game_fps, **additional_args)
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user