added selection sprite, moved clock out of game.py and into individual screens
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7b8898b77b
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4e14204392
@ -46,8 +46,6 @@ def game():
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icon = pygame.image.load(script_dir + '/icon/icon.png').convert_alpha()
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icon = pygame.image.load(script_dir + '/icon/icon.png').convert_alpha()
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pygame.display.set_icon(icon)
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pygame.display.set_icon(icon)
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clock = pygame.time.Clock()
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# Default game state when the game first starts.
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# Default game state when the game first starts.
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running = True
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running = True
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@ -58,7 +56,6 @@ def game():
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last_input_tick = 0
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last_input_tick = 0
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while running:
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while running:
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clock.tick(game_fps)
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surface.update()
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surface.update()
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frame = pygame.transform.scale(surface, (screen_size, screen_size))
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frame = pygame.transform.scale(surface, (screen_size, screen_size))
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window.blit(frame, frame.get_rect())
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window.blit(frame, frame.get_rect())
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@ -1,5 +1,7 @@
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import pygame
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import pygame
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from . import sprites
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from . import sprites
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from pocket_friends.hardware.gpio_handler import Constants
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from ..classes.input_handler import InputHandler
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class Surface(pygame.Surface):
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class Surface(pygame.Surface):
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@ -8,8 +10,12 @@ class Surface(pygame.Surface):
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self.name = 'egg_select'
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self.name = 'egg_select'
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self.running = True
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self.running = True
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self.next_surface = None
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self.next_surface = None
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self.resource_dir = resources_dir
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self.clock = pygame.time.Clock()
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self.game_fps = game_fps
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self.input_handler = InputHandler(self.clock)
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self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
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self.bg = pygame.image.load(self.resource_dir + '/images/bg.png').convert_alpha()
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self.sprites = pygame.sprite.Group()
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self.sprites = pygame.sprite.Group()
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egg_list = [
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egg_list = [
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@ -17,23 +23,23 @@ class Surface(pygame.Surface):
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'blue',
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'blue',
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'rainbow'
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'rainbow'
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]
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]
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eggs = []
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self.eggs = []
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for egg in egg_list:
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for egg in egg_list:
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eggs.append(sprites.SelectionEgg(egg, resources_dir))
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self.eggs.append(sprites.SelectionEgg(egg, self.resource_dir))
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eggs_per_row = 3
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self.eggs_per_row = 3
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distance_between_eggs = 36 / eggs_per_row
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distance_between_eggs = 36 / self.eggs_per_row
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# Count the total rows.
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# Count the total rows.
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total_rows = -(-len(eggs) // eggs_per_row)
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self.total_rows = -(-len(self.eggs) // self.eggs_per_row)
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distance_between_rows = 32 / eggs_per_row
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distance_between_rows = 32 / self.eggs_per_row
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# Determine the location of each egg.
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# Determine the location of each egg.
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for egg in eggs:
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for egg in self.eggs:
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current_row = eggs.index(egg) // eggs_per_row
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current_row = self.eggs.index(egg) // self.eggs_per_row
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rows_after = total_rows - (current_row + 1)
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rows_after = self.total_rows - (current_row + 1)
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egg_in_row = eggs.index(egg) % eggs_per_row
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egg_in_row = self.eggs.index(egg) % self.eggs_per_row
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eggs_after = min(len(eggs) - (current_row * eggs_per_row), eggs_per_row) - (egg_in_row + 1)
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eggs_after = min(len(self.eggs) - (current_row * self.eggs_per_row), self.eggs_per_row) - (egg_in_row + 1)
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x_offset = 32
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x_offset = 32
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y_offset = 30
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y_offset = 30
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@ -50,7 +56,77 @@ class Surface(pygame.Surface):
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# Add the egg to the sprite list.
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# Add the egg to the sprite list.
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self.sprites.add(egg)
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self.sprites.add(egg)
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self.selected_egg = 0
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self.selected_color = ''
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def get_cursor_coords(self):
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"""
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Gets the coordinates of an egg on the selection screen by index and returns it as a tuple
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:return: tuple of the coordinates of the selected egg
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"""
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cursor_x_offset = -2
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cursor_y_offset = -2
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return (self.eggs[self.selected_egg].rect.x + cursor_x_offset,
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self.eggs[self.selected_egg].rect.y + cursor_y_offset)
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def sel_left(self):
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"""
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Select the egg to the left with constraints.
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"""
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if self.selected_egg % self.eggs_per_row != 0:
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self.selected_egg -= 1
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def sel_right(self):
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"""
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Select the egg to the right with constraints.
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"""
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row = self.selected_egg // self.eggs_per_row
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eggs_in_row = min(len(self.eggs) - (row * self.eggs_per_row), self.eggs_per_row)
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if self.selected_egg % self.eggs_per_row != eggs_in_row - 1:
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self.selected_egg += 1
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def sel_up(self):
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"""
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Select the egg above with constraints.
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"""
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if self.selected_egg // self.eggs_per_row != 0:
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self.selected_egg -= self.eggs_per_row
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def sel_down(self):
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"""
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Select the egg below with constraints.
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"""
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if self.selected_egg // self.eggs_per_row != self.total_rows - 1:
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self.selected_egg += self.eggs_per_row
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def update(self):
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def update(self):
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self.clock.tick(self.game_fps)
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self.blit(self.bg, (0, 0))
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self.blit(self.bg, (0, 0))
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self.sprites.update()
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self.sprites.update()
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self.sprites.draw(self)
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self.sprites.draw(self)
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self.input_handler.update()
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == Constants.buttons.get('j_r'):
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self.sel_right()
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if event.key == Constants.buttons.get('j_l'):
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self.sel_left()
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if event.key == Constants.buttons.get('j_d'):
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self.sel_down()
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if event.key == Constants.buttons.get('j_u'):
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self.sel_up()
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if event.key == Constants.buttons.get('a'):
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pass
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cursor = pygame.image.load(
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self.resource_dir + '/images/gui/egg_selector.png').convert_alpha()
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self.blit(cursor, self.get_cursor_coords())
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@ -8,6 +8,7 @@ class Surface(pygame.Surface):
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self.name = 'title'
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self.name = 'title'
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self.running = True
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self.running = True
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self.next_surface = None
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self.next_surface = None
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self.clock = pygame.time.Clock()
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self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
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self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
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self.title = pygame.image.load(resources_dir + '/images/title.png').convert_alpha()
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self.title = pygame.image.load(resources_dir + '/images/title.png').convert_alpha()
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@ -16,6 +17,7 @@ class Surface(pygame.Surface):
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self.delay = 1
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self.delay = 1
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def update(self):
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def update(self):
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self.clock.tick(self.game_fps)
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self.blit(self.bg, (0, 0))
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self.blit(self.bg, (0, 0))
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self.blit(self.title, (0, 0))
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self.blit(self.title, (0, 0))
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