added beginning of PlaygroundFriend class
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@ -77,9 +77,81 @@ class PlaygroundFriend(pygame.sprite.Sprite):
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Class for the sprite of the creature on the main playground.
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Class for the sprite of the creature on the main playground.
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"""
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"""
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def __init__(self):
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def __init__(self, save_handler):
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pygame.sprite.Sprite.__init__(self)
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pygame.sprite.Sprite.__init__(self)
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# All attributes of the bloops
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self.bloop = save_handler.attributes['bloop']
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self.age = save_handler.attributes['age']
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self.health = save_handler.attributes['health']
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self.hunger = save_handler.attributes['hunger']
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self.happiness = save_handler.attributes['happiness']
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self.evolution_stage = save_handler.attributes['evolution_stage']
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self.missed_care = save_handler.attributes['missed_care']
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self.adult = save_handler.attributes['adult']
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self.direction = 0
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# Draw the correct bloop depending on the stage
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if self.evolution_stage == 0:
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image_directory = script_dir + '/resources/images/bloops/{0}/egg_images'.format(self.bloop)
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elif self.evolution_stage == 1:
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image_directory = script_dir + '/resources/images/bloops/{0}/baby_images'.format(self.bloop)
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elif self.evolution_stage == 2:
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image_directory = script_dir + '/resources/images/bloops/{0}/teen_images'.format(self.bloop)
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else:
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# Draw the correct adult based on care
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if self.adult == 0:
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image_directory = script_dir + '/resources/images/bloops/{0}/adult_images/good'.format(self.bloop)
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elif self.adult == 1:
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image_directory = script_dir + '/resources/images/bloops/{0}/adult_images/neutral'.format(self.bloop)
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else:
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image_directory = script_dir + '/resources/images/bloops/{0}/adult_images/bad'.format(self.bloop)
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self.images = []
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for filename in os.listdir(image_directory):
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self.images.append(pygame.image.load(image_directory + '/' + filename))
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self.rect = self.images[0].get_rect()
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self.rect.x = (game_res / 2) - (self.rect.width / 2)
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self.rect.y = (game_res / 2) - (self.rect.height / 2)
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self.index = 0
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self.image = self.images[self.index]
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self.animation_frames = game_fps / animation_fps
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self.current_frame = 0
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def update_frame_dependent(self):
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"""
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Takes the images loaded and animates it, spacing it out equally for the framerate.
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"""
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margins = 9
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movement_amount = 4
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self.current_frame += 1
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if self.current_frame >= self.animation_frames:
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self.current_frame = 0
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self.index = (self.index + 1) % len(self.images)
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self.image = self.images[self.index]
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# Move the sprite so long as it is not in the egg stage
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if self.evolution_stage == 0:
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if self.rect.x < margins:
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self.direction = 1
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elif self.rect.x > game_res - margins - self.rect.width:
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self.direction = 0
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if self.direction == 0:
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self.rect.x -= movement_amount
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else:
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self.rect.x += movement_amount
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def update(self):
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"""
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Updates the sprite object.
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"""
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self.update_frame_dependent()
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class SelectionEgg(pygame.sprite.Sprite):
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class SelectionEgg(pygame.sprite.Sprite):
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"""
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"""
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@ -105,6 +177,7 @@ class SelectionEgg(pygame.sprite.Sprite):
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for filename in os.listdir(image_directory):
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for filename in os.listdir(image_directory):
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self.images.append(pygame.image.load(image_directory + '/' + filename))
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self.images.append(pygame.image.load(image_directory + '/' + filename))
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# Get the rectangle from the first image in the list
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self.rect = self.images[0].get_rect()
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self.rect = self.images[0].get_rect()
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self.index = 0
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self.index = 0
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self.image = self.images[self.index]
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self.image = self.images[self.index]
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