renamed FileHandler to SaveHandler
This commit is contained in:
parent
e2d202d076
commit
6d199b2e36
@ -25,7 +25,7 @@ except FileExistsError:
|
||||
pass
|
||||
|
||||
|
||||
class FileHandler:
|
||||
class SaveHandler:
|
||||
"""
|
||||
Class that handles the hardware attributes and save files.
|
||||
"""
|
||||
@ -155,7 +155,7 @@ def game():
|
||||
# Default hardware state when the hardware first starts.
|
||||
game_state = 'title'
|
||||
running = True
|
||||
file_handler = FileHandler()
|
||||
save_handler = SaveHandler()
|
||||
|
||||
# A group of all the sprites on screen. Used to update all sprites at onc
|
||||
all_sprites = pygame.sprite.Group()
|
||||
@ -308,12 +308,12 @@ def game():
|
||||
draw()
|
||||
|
||||
# Read the save file.
|
||||
file_handler.read_save()
|
||||
save_handler.read_save()
|
||||
|
||||
# Determines if it is a new hardware or not by looking at the evolution stage. If it is -1, the egg has
|
||||
# not been created yet, and the hardware sends you to the egg selection screen. If not, the hardware sends
|
||||
# you to the playground.
|
||||
if file_handler.attributes['evolution_stage'] == -1:
|
||||
if save_handler.attributes['evolution_stage'] == -1:
|
||||
game_state = 'egg_select'
|
||||
else:
|
||||
game_state = 'playground'
|
||||
|
Loading…
Reference in New Issue
Block a user