renamed FileHandler to SaveHandler

This commit is contained in:
Nick Dyer 2021-06-04 00:05:57 -04:00
parent e2d202d076
commit 6d199b2e36

View File

@ -25,7 +25,7 @@ except FileExistsError:
pass pass
class FileHandler: class SaveHandler:
""" """
Class that handles the hardware attributes and save files. Class that handles the hardware attributes and save files.
""" """
@ -155,7 +155,7 @@ def game():
# Default hardware state when the hardware first starts. # Default hardware state when the hardware first starts.
game_state = 'title' game_state = 'title'
running = True running = True
file_handler = FileHandler() save_handler = SaveHandler()
# A group of all the sprites on screen. Used to update all sprites at onc # A group of all the sprites on screen. Used to update all sprites at onc
all_sprites = pygame.sprite.Group() all_sprites = pygame.sprite.Group()
@ -308,12 +308,12 @@ def game():
draw() draw()
# Read the save file. # Read the save file.
file_handler.read_save() save_handler.read_save()
# Determines if it is a new hardware or not by looking at the evolution stage. If it is -1, the egg has # Determines if it is a new hardware or not by looking at the evolution stage. If it is -1, the egg has
# not been created yet, and the hardware sends you to the egg selection screen. If not, the hardware sends # not been created yet, and the hardware sends you to the egg selection screen. If not, the hardware sends
# you to the playground. # you to the playground.
if file_handler.attributes['evolution_stage'] == -1: if save_handler.attributes['evolution_stage'] == -1:
game_state = 'egg_select' game_state = 'egg_select'
else: else:
game_state = 'playground' game_state = 'playground'