fixed egg moving and other forms of bloop not
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@ -92,7 +92,7 @@ class PlaygroundFriend(pygame.sprite.Sprite):
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self.direction = 0
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# Draw the correct bloop depending on the stage
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if self.evolution_stage == 0:
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if self.evolution_stage != 0:
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image_directory = script_dir + '/resources/images/bloops/{0}/egg_images'.format(self.bloop)
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elif self.evolution_stage == 1:
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image_directory = script_dir + '/resources/images/bloops/{0}/baby_images'.format(self.bloop)
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