made changes to launch script, added customizable resolution
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@ -1,29 +1,7 @@
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"""
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"""
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Launch script for Pocket Friends.
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Wrapper that launches the launch script.
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"""
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"""
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import os
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import pocket_friends.launch as launch
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from pathlib import Path
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import pygame
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import sys
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from pocket_friends.game_files.game import main as game_main
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from pocket_friends.development.dev_menu import main as dev_menu_main
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if __name__ == '__main__':
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if __name__ == '__main__':
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enable_dev = False
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launch.main()
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# enable dev mode if --dev argument is passed
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if len(sys.argv) > 0:
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for args in sys.argv:
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if args == '--dev':
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enable_dev = True
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if args == '--delete-save':
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save_dir = os.path.join(Path.home(), '.pocket_friends')
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os.remove(save_dir + '/save.json')
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if not enable_dev:
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game_main()
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else:
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dev_menu_main()
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pygame.quit()
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sys.exit()
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@ -534,7 +534,7 @@ except ImportError:
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on_hardware = False
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on_hardware = False
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def game():
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def game(screen_size):
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"""
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"""
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Starts the game.
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Starts the game.
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"""
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"""
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@ -543,10 +543,6 @@ def game():
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# Hide the cursor for the Pi display.
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# Hide the cursor for the Pi display.
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pygame.mouse.set_visible(False)
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pygame.mouse.set_visible(False)
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# screen_size to reflect what the resolution of the new display is.
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screen_size = 320
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window = pygame.display.set_mode((screen_size, screen_size))
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window = pygame.display.set_mode((screen_size, screen_size))
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surface = pygame.Surface((game_res, game_res))
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surface = pygame.Surface((game_res, game_res))
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@ -974,11 +970,11 @@ def game():
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draw()
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draw()
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def main():
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def main(screen_size=320):
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"""
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"""
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Calls the game() function to start the game.
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Calls the game() function to start the game.
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"""
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"""
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game()
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game(screen_size)
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GPIOHandler.teardown()
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GPIOHandler.teardown()
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pygame.quit()
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pygame.quit()
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42
pocket_friends/launch.py
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42
pocket_friends/launch.py
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@ -0,0 +1,42 @@
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import os
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from pathlib import Path
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import argparse
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import pygame
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import sys
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from pocket_friends.game_files.game import main as game_main
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def main():
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"""
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Launch script for Pocket Friends.
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"""
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# Creates the parser object.
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parser = argparse.ArgumentParser()
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# Adds parser arguments.
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parser.add_argument('-D', '--delete-save', action='store_true', help='Deletes the save file if it exists.')
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parser.add_argument('-s', '--size', type=int, default=320, help='Sets the size of the window.')
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# Parse the arguments given
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args = parser.parse_args()
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# If given the delete-save argument, delete the safe file
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if args.delete_save:
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save_dir = os.path.join(Path.home(), '.pocket_friends')
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# Remove the file if it exists
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try:
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os.remove(save_dir + '/save.json')
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print('Save file deleted.')
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except FileNotFoundError:
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print('Save file does not exist, cannot delete.')
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# Set the screen size
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screen_size = int(args.size)
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# Start the game
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game_main(screen_size)
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# Cleanup
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pygame.quit()
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sys.exit()
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