added hardware check
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@ -2,8 +2,11 @@ import pygame
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import os
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import os
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from pathlib import Path
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from pathlib import Path
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import pocket_friends
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import pocket_friends
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import importlib
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import importlib
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from pocket_friends.game_files.io import gpio_handler
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valid_surfaces = [
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valid_surfaces = [
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'title',
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'title',
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'egg_select',
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'egg_select',
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@ -38,7 +41,10 @@ def game():
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# screen_size to reflect what the resolution of the new display is.
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# screen_size to reflect what the resolution of the new display is.
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screen_size = 320
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screen_size = 320
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if gpio_handler.ON_HARDWARE:
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print('ON HARDWARE')
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else:
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print('NOT ON HARDWARE')
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pygame.mouse.set_visible(False)
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pygame.mouse.set_visible(False)
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pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
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pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
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window = pygame.display.set_mode((screen_size, screen_size))
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window = pygame.display.set_mode((screen_size, screen_size))
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