egg now drawn on the description screen

This commit is contained in:
Nick Dyer 2021-06-04 00:33:02 -04:00
parent 4e0efbabd9
commit ba4df78d35

View File

@ -81,6 +81,8 @@ class SelectionEgg(pygame.sprite.Sprite):
def __init__(self, egg_color):
pygame.sprite.Sprite.__init__(self)
self.egg_color = egg_color
# Loads the JSON file of the egg to read in data.
with open(script_dir + '/resources/data/egg_info/{0}.json'.format(egg_color), 'r') as save_file:
json_file = json.load(save_file)
@ -331,9 +333,12 @@ def game():
submenu = 'main'
selected = 0
selected_color = ""
while running and game_state == 'egg_select':
all_sprites.empty()
if submenu == 'main':
# Creates and holds the egg objects in a list.
@ -442,11 +447,22 @@ def game():
cursor = pygame.image.load(script_dir + '/resources/images/clock_selector.png').convert_alpha()
surface.blit(cursor, get_cursor_coords(selected))
selected_color = eggs[selected].egg_color
draw()
elif submenu == 'egg_info':
# Draw the selected egg on screen
egg = SelectionEgg(selected_color)
egg.rect.x = 32
egg.rect.y = 3
all_sprites.add(egg)
while running and game_state == 'egg_select' and submenu == 'egg_info':
pre_handler()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == Constants.buttons.get('a'):
@ -457,7 +473,7 @@ def game():
submenu = 'main'
# Quick debugging for which egg is selected.
selection_debug = small_font.render('Egg {0}'.format(selected), False, (64, 64, 64))
selection_debug = small_font.render(egg.description, False, (64, 64, 64))
surface.blit(selection_debug, (5, 35))
draw()