changed resolution to 240x240 fullscreen by default
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526b51b754
commit
d932538b41
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@ -40,15 +40,10 @@ def game():
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# screen_size to reflect what the resolution of the new display is.
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if gpio_handler.ON_HARDWARE:
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gpio_handler.setup()
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screen_size = 240
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pygame.mouse.set_visible(False)
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window = pygame.display.set_mode((screen_size, screen_size), pygame.FULLSCREEN)
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else:
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screen_size = 240*2
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window = pygame.display.set_mode((screen_size, screen_size))
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surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
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screen_size = 240
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pygame.mouse.set_visible(False)
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window = pygame.display.set_mode((screen_size, screen_size), pygame.FULLSCREEN)
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# Add an icon to the pygame window.
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icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha()
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@ -86,5 +81,4 @@ def main():
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"""
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game()
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gpio_handler.teardown()
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pygame.quit()
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@ -5,15 +5,9 @@ import importlib.util
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# If the RPi.GPIO module is not found (aka the program is not running on a Pi), import the fake
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# GPIO module instead to prevent a crash.
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ON_HARDWARE = None # Flag to tell other methods if the program is running on hardware or not
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try:
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importlib.util.find_spec('RPi.GPIO')
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import RPi.GPIO as GPIO
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ON_HARDWARE = False
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except ImportError:
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import pocket_friends.game_files.io.fake_gpio as GPIO
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ON_HARDWARE = False
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#ON_HARDWARE = None # Flag to tell other methods if the program is running on hardware or not
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import pocket_friends.game_files.io.fake_gpio as GPIO
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ON_HARDWARE = False
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# Dictionary of all the buttons used and what their corresponding GPIO codes are
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BUTTONS = {
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