updated comments and docstrings
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@ -6,21 +6,27 @@ from ..io.input_handler import InputHandler
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class GameSurface(pygame.Surface):
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class GameSurface(pygame.Surface):
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"""
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"""
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Class to be used as the backbone of all game surfaces.
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Class to be used as the backbone of all game surfaces.
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The GameSurface class is what the game uses to draw all other elements on top of. It controls a number of game
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operations, including input handling, frame rate limiting, and surface switching. It is a child class of Pygame's
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Surface class and utilizes Pygame's sprite handling along with the ability to blit certain things on the screen
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in order to draw elements easily.
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Attributes:
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Attributes:
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running (bool): Boolean to tell whether the surface is running or not.
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running: Boolean to tell whether the surface is running or not.
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next_surface (:obj:`str`): What the next surface should be after halting.
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next_surface: String that represents the next surface to be switched to after halting.
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resource_dir (:obj:`str`): The path of the game's main resource directory.
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resource_dir: String that contains the path of the game's main resource directory.
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game_fps (int): How many frames per second the game will run at.
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game_fps: An integer value of how many frames per second the game will run at.
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additional_args (dict): Additional arguments to send to the next surface after halting.
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additional_args: Dictionary of additional arguments to send to the next surface after halting.
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bg (:obj:`pygame.Surface`): The background of the surface.
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background: A Pygame surface that will be drawn behind all other elements.
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"""
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"""
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def __init__(self, game_res, resources_dir, game_fps):
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def __init__(self, game_res: int, resources_dir: str, game_fps: pygame.Surface):
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"""
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"""
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Create a GameSurface object.
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Create a GameSurface object.
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Args:
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Args:
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game_res (int): The internal resolution of the surface.
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game_res: The internal resolution of the surface.
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resources_dir (:obj:`str`): The path of the game's main resource directory.
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resources_dir: The path of the game's main resource directory.
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game_fps: (int): How many frames per second the game will run at.
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game_fps: How many frames per second the game will run at.
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"""
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"""
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super().__init__(game_res, pygame.SRCALPHA)
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super().__init__(game_res, pygame.SRCALPHA)
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self.running = True
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self.running = True
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@ -1,3 +1,6 @@
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"""Module for selection info. Shows egg stats after an egg has been selected from the starting
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screen. Contains the surface object to be rendered."""
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import pygame
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import pygame
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from pocket_friends.elements import sprites
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from pocket_friends.elements import sprites
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from pocket_friends.elements import surface
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from pocket_friends.elements import surface
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@ -26,6 +29,9 @@ class Surface(surface.GameSurface):
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self.info_icons = sprites.EggInfo(resources_dir, egg.contentedness, egg.metabolism, (32, 4))
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self.info_icons = sprites.EggInfo(resources_dir, egg.contentedness, egg.metabolism, (32, 4))
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def update(self):
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def update(self):
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"""
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Advance the surface logic by one frame.
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"""
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self.preprocess()
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self.preprocess()
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self.info_text.draw(self)
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self.info_text.draw(self)
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@ -1,9 +1,21 @@
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"""Title screen module. Contains the surface object to be rendered on the screen."""
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import pygame
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import pygame
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from pocket_friends.elements import surface
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from pocket_friends.elements import surface
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class Surface(surface.GameSurface):
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class Surface(surface.GameSurface):
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"""
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Surface object for the title screen.
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"""
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def __init__(self, game_res, resources_dir, game_fps):
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def __init__(self, game_res, resources_dir, game_fps):
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"""
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Create a title screen surface object
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Args:
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game_res (int): The internal resolution of the game
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resources_dir (str): The full path of the game's resource directory
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game_fps (int): The
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"""
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super().__init__(game_res, resources_dir, game_fps)
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super().__init__(game_res, resources_dir, game_fps)
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self.frames = 0
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self.frames = 0
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