pocket-friends/pocket_friends/game_files/surfaces/error_screen.py

41 lines
1.3 KiB
Python

import pygame
from pocket_friends.game_files.io.input_handler import InputHandler
class Surface(pygame.Surface):
def __init__(self, window_size, resources_dir, game_fps, **kwargs):
super().__init__(window_size, pygame.SRCALPHA)
self.name = 'error_screen'
self.running = True
self.next_surface = 'title'
self.clock = pygame.time.Clock()
self.input_handler = InputHandler(self.clock)
self.additional_args = {}
self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
self.title = pygame.image.load(resources_dir + '/images/debug/invalid.png').convert_alpha()
self.frames = 1
self.game_fps = game_fps
self.delay = 1
self.font = pygame.font.Font(resources_dir + '/fonts/5Pts5.ttf', 10)
def update(self):
self.clock.tick(self.game_fps)
self.blit(self.bg, (0, 0))
self.blit(self.title, (0, -4))
text = self.font.render('Frames: {0}'.format(self.frames), False, (64, 64, 64))
self.blit(text, (3, 68))
self.frames += 1
self.frames %= self.game_fps
self.input_handler.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_b:
self.running = False
print('stop')