130 lines
4.5 KiB
Python
130 lines
4.5 KiB
Python
import pygame
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from pocket_friends.elements import sprites
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from pocket_friends.elements import surface
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class Surface(surface.GameSurface):
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def __init__(self, game_res, resources_dir, game_fps, **kwargs):
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super().__init__(game_res, resources_dir, game_fps)
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preselected_color = None
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for key in kwargs.keys():
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if key == 'selected_color':
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preselected_color = kwargs.get(key)
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egg_list = [
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'dev_egg',
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'blue',
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'rainbow'
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]
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self.eggs = []
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for egg in egg_list:
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self.eggs.append(sprites.SelectionEgg(egg, self.resource_dir))
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self.eggs_per_row = 3
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distance_between_eggs = 36 / self.eggs_per_row
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# Count the total rows.
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self.total_rows = -(-len(self.eggs) // self.eggs_per_row)
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distance_between_rows = 32 / self.eggs_per_row
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# Determine the location of each egg.
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for egg in self.eggs:
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current_row = self.eggs.index(egg) // self.eggs_per_row
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rows_after = self.total_rows - (current_row + 1)
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egg_in_row = self.eggs.index(egg) % self.eggs_per_row
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eggs_after = min(len(self.eggs) - (current_row * self.eggs_per_row), self.eggs_per_row) - (egg_in_row + 1)
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x_offset = 32
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y_offset = 30
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# The x coordinate of an egg is determined by which egg in the row it is, and how many eggs
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# are in that row. If there is only 1 egg in a row, it is in the middle of the screen. If
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# there are two, they're on equal halves and so on.
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x = x_offset - (eggs_after * distance_between_eggs) + (egg_in_row * distance_between_eggs)
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y = y_offset - (rows_after * distance_between_rows) + (current_row * distance_between_rows)
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egg.rect.x = x
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egg.rect.y = y
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# Add the egg to the sprite list.
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self._sprites.add(egg)
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self.selected_egg = 0
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self.selected_color = ''
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if preselected_color is not None:
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self.selected_color = self.eggs[self.selected_egg].egg_color
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for i in range(len(self.eggs)):
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if self.eggs[i].egg_color == preselected_color:
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self.selected_egg = i
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def get_cursor_coords(self):
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"""
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Gets the coordinates of an egg on the selection screen by index and returns it as a tuple
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:return: tuple of the coordinates of the selected egg
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"""
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cursor_x_offset = -2
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cursor_y_offset = -2
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return (self.eggs[self.selected_egg].rect.x + cursor_x_offset,
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self.eggs[self.selected_egg].rect.y + cursor_y_offset)
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def sel_left(self):
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"""
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Select the egg to the left with constraints.
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"""
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if self.selected_egg % self.eggs_per_row != 0:
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self.selected_egg -= 1
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def sel_right(self):
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"""
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Select the egg to the right with constraints.
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"""
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row = self.selected_egg // self.eggs_per_row
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eggs_in_row = min(len(self.eggs) - (row * self.eggs_per_row), self.eggs_per_row)
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if self.selected_egg % self.eggs_per_row != eggs_in_row - 1:
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self.selected_egg += 1
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def sel_up(self):
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"""
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Select the egg above with constraints.
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"""
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if self.selected_egg // self.eggs_per_row != 0:
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self.selected_egg -= self.eggs_per_row
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def sel_down(self):
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"""
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Select the egg below with constraints.
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"""
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if self.selected_egg // self.eggs_per_row != self.total_rows - 1:
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self.selected_egg += self.eggs_per_row
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def update(self):
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self.preprocess()
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cursor = pygame.image.load(
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self.resource_dir + '/images/gui/egg_selector.png').convert_alpha()
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self.blit(cursor, self.get_cursor_coords())
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self.selected_color = self.eggs[self.selected_egg].egg_color
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_RIGHT:
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self.sel_right()
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if event.key == pygame.K_LEFT:
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self.sel_left()
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if event.key == pygame.K_DOWN:
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self.sel_down()
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if event.key == pygame.K_UP:
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self.sel_up()
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if event.key == pygame.K_a:
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self.additional_args = {'selected_egg': self.selected_color}
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self.next_surface = 'selection_info'
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self.running = False
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