73 lines
2.5 KiB
Python
73 lines
2.5 KiB
Python
import pygame
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from ..elements import sprites
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import pocket_friends.game_files.io.gpio_handler as gpio_handler
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from ..io.input_handler import InputHandler
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class Surface(pygame.Surface):
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"""
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"""
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def __init__(self, window_size, resources_dir, game_fps, **kwargs):
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"""
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Args:
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window_size:
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resources_dir:
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game_fps:
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**kwargs:
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"""
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super().__init__(window_size, pygame.SRCALPHA)
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self.name = 'selection_info'
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self.running = True
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self.next_surface = None
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self.resource_dir = resources_dir
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self.clock = pygame.time.Clock()
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self.game_fps = game_fps
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self.input_handler = InputHandler(self.clock)
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self.additional_args = {}
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self.bg = pygame.image.load(self.resource_dir + '/images/bg.png').convert_alpha()
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self.sprites = pygame.sprite.Group()
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self.selected_egg = None
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for key in kwargs.keys():
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if key == 'selected_egg':
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self.selected_egg = kwargs.get(key)
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egg = sprites.SelectionEgg(self.selected_egg, resources_dir)
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egg.rect.x = 8
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egg.rect.y = 3
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self.sprites.add(egg)
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self.info_text = sprites.InfoText(resources_dir, window_size[0], egg.description)
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self.info_icons = sprites.EggInfo(resources_dir, egg.contentedness, egg.metabolism, (32, 4))
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def update(self):
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self.clock.tick(self.game_fps)
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self.blit(self.bg, (0, 0))
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self.sprites.update()
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self.sprites.draw(self)
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self.info_text.draw(self)
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self.info_icons.draw(self)
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self.input_handler.update()
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == gpio_handler.BUTTONS.get('j_d'):
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# Scroll down on the info screen.
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self.info_text.scroll_down()
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if event.key == gpio_handler.BUTTONS.get('j_u'):
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# Scroll up on the info screen.
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self.info_text.scroll_up()
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if event.key == gpio_handler.BUTTONS.get('a'):
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self.running = False
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self.additional_args = {'selected_color': self.selected_egg}
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self.next_surface = 'playground'
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if event.key == gpio_handler.BUTTONS.get('b'):
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self.running = False
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self.additional_args = {'selected_color': self.selected_egg}
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self.next_surface = 'egg_select'
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