68 lines
1.9 KiB
Python
68 lines
1.9 KiB
Python
import pocket_friends
|
|
import json
|
|
|
|
class DataHandler:
|
|
"""
|
|
Class that handles the hardware attributes and save files.
|
|
"""
|
|
|
|
def __init__(self):
|
|
# Attributes that are saved to a file to recover upon startup.
|
|
self.attributes = {
|
|
'version': pocket_friends.__version__,
|
|
'time_elapsed': 0,
|
|
'bloop': '',
|
|
'age': 0,
|
|
'health': 0,
|
|
'hunger': 0,
|
|
'happiness': 0,
|
|
'care_counter': 0,
|
|
'missed_care': 0,
|
|
'adult': 0,
|
|
'evolution_stage': '',
|
|
}
|
|
|
|
# Frame counter
|
|
self.frames_passed = 0
|
|
|
|
def write_save(self):
|
|
"""
|
|
Writes attributes of class to "save.json" file.
|
|
"""
|
|
with open(save_dir + '/save.json', 'w') as save_file:
|
|
json.dump(self.attributes, save_file)
|
|
save_file.close()
|
|
|
|
def read_save(self):
|
|
"""
|
|
Reads from "save.json" and inserts into attributes dictionary. Creates file if it does not exist.
|
|
"""
|
|
# Open up the save file and read it into self.attributes.
|
|
try:
|
|
with open(save_dir + '/save.json', 'r') as save_file:
|
|
self.attributes = json.load(save_file)
|
|
save_file.close()
|
|
|
|
# If there is no save file, write one with the defaults.
|
|
except FileNotFoundError:
|
|
self.write_save()
|
|
|
|
def update(self):
|
|
"""
|
|
Run the game logic.
|
|
"""
|
|
self.frames_passed += 1
|
|
# Run logic of the game every second.
|
|
if self.frames_passed >= game_fps:
|
|
|
|
# Add one to the age of the bloop.
|
|
self.attributes['age'] += 1
|
|
|
|
# Save the data when the age of the bloop is a multiple of 10.
|
|
if self.attributes['age'] % 10 == 0:
|
|
self.write_save()
|
|
|
|
# Reset frame counter
|
|
self.frames_passed = 0
|
|
|