64 lines
2.4 KiB
Python
64 lines
2.4 KiB
Python
"""Module for selection info. Shows egg stats after an egg has been selected from the starting
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screen. Contains the surface object to be rendered."""
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import pygame
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from pocket_friends.elements import sprites
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from pocket_friends.elements import surface
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class Surface(surface.GameSurface):
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"""
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Surface object for the selection info screen. Contains the selected egg, egg properties, and description in a
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scrollable text box. Child class of surface.GameSurface.
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"""
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def __init__(self, game_res: tuple, resources_dir: str, game_fps: int, **kwargs: str):
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"""
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Create a selection info surface object.
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Args:
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game_res: The internal resolution of the surface.
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resources_dir: The path of the game's main resource directory.
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game_fps: How many frames per second the game will run at.
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Keyword Args:
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selected_egg: The egg that was selected by the previous screen.
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"""
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super().__init__(game_res, resources_dir, game_fps)
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self._selected_egg = None
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for key in kwargs.keys():
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if key == 'selected_egg':
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self._selected_egg = kwargs.get(key)
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egg = sprites.SelectionEgg(self._selected_egg, resources_dir)
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egg.rect.x = 8
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egg.rect.y = 3
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self._sprites.add(egg)
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self._info_text = sprites.InfoText(resources_dir, game_res[0], egg.description)
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self._info_icons = sprites.EggInfo(resources_dir, egg.contentedness, egg.metabolism, (32, 4))
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def update(self):
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"""
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Draw objects on the screen and advance the surface logic by one frame; Handle user input.
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"""
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self.preprocess()
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self._info_text.draw(self)
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self._info_icons.draw(self)
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_DOWN:
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self._info_text.scroll_down()
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if event.key == pygame.K_UP:
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self._info_text.scroll_up()
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if event.key == pygame.K_a:
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self.running = False
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self.additional_args = {'selected_color': self._selected_egg}
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self.next_surface = 'playground'
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if event.key == pygame.K_b:
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self.running = False
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self.additional_args = {'selected_color': self._selected_egg}
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self.next_surface = 'egg_select'
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