made a bouncing DVD logo
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__version__ = "0.0.1"
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from . import main
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import dvd_bounce
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import sys
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import os
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SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
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if __name__ == '__main__':
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windowed_mode = False
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if len(sys.argv) > 0:
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for arg in sys.argv:
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if arg == '--window':
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windowed_mode = True
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dvd_bounce.main.main(windowed_mode)
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import pygame
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import dvd_bounce.surfaces as surfaces
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# Global variables
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SCREEN_SIZE = (720, 720)
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FPS = 60
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VALID_SURFACES = [
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'dvd_screen'
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]
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def main(windowed_mode=False):
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"""
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Main scene manager to display the scenes of the application
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:param windowed_mode: boolean to start the game in windowed mode
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"""
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pygame.init()
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clock = pygame.time.Clock()
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if windowed_mode:
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window = pygame.display.set_mode(SCREEN_SIZE)
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else:
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window = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
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# Starts the program with the surface 'dial' as the default
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surface = getattr(globals()['surfaces'], 'dvd_screen').Surface(SCREEN_SIZE)
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running = True
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while running:
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clock.tick(FPS)
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surface.update()
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window.blit(surface, surface.get_rect())
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if not surface.running:
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if surface.quit:
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break
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# Switch the surface to a new surface
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next_surface = surface.next_surface
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if next_surface not in VALID_SURFACES:
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raise Exception('Given surface is not a valid surface!')
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surface = getattr(globals()['surfaces'], next_surface).Surface(SCREEN_SIZE)
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pygame.display.flip()
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pygame.quit()
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from . import dvd_screen
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import pygame
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import os
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import random
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SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
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LOGO_SCALING = 0.1
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class DVDLogo(pygame.sprite.Sprite):
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def __init__(self, window_size):
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super().__init__()
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self.base_image = pygame.image.load(SCRIPT_DIR + '/resources/dvd.png')
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self.base_image.convert_alpha()
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self.base_image = pygame.transform.scale(self.base_image, (self.base_image.get_width() * LOGO_SCALING,
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self.base_image.get_height() * LOGO_SCALING))
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self.image = self.base_image.copy()
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color_surface = pygame.Surface(self.image.get_size(), pygame.SRCALPHA)
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color_surface.fill((64, 64, 255))
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self.image.blit(color_surface, (0, 0), special_flags=pygame.BLEND_RGBA_MULT)
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self.rect = self.image.get_rect()
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self.x_speed = 4
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self.y_speed = 4
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self.max_x = window_size[0] - self.rect.width
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self.max_y = window_size[1] - self.rect.height
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def random_color(self):
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color_surface = pygame.Surface(self.image.get_size(), pygame.SRCALPHA)
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new_color = (random.randint(0, 255),
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random.randint(0, 255),
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random.randint(0, 255))
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color_surface.fill(new_color)
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self.image = self.base_image.copy()
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self.image.blit(color_surface, (0, 0), special_flags=pygame.BLEND_RGBA_MULT)
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def update(self):
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self.rect.x += self.x_speed
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self.rect.y += self.y_speed
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if self.rect.x < 0 or self.rect.x > self.max_x:
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self.x_speed *= -1
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self.random_color()
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if self.rect.y < 0 or self.rect.y > self.max_y:
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self.y_speed *= -1
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self.random_color()
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self.rect.x = max(0, min(self.rect.x, self.max_x))
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self.rect.y = max(0, min(self.rect.y, self.max_y))
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class Surface(pygame.Surface):
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def __init__(self, window_size):
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super().__init__(window_size, pygame.SRCALPHA)
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self.running = True
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self.quit = False
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self.next_surface = ''
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pygame.mouse.set_visible(False)
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dvd_logo = DVDLogo(window_size)
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self.all_sprites = pygame.sprite.Group(dvd_logo)
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def update(self):
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self.fill(pygame.colordict.THECOLORS.get('black'))
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for event in pygame.event.get():
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match event.type:
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case pygame.MOUSEBUTTONDOWN:
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self.running = False
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self.quit = True
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self.all_sprites.update()
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self.all_sprites.draw(self)
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pygame~=2.1.3
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