added a temporary quit button
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f1ab4e7be6
commit
bbefe51278
@ -3,8 +3,10 @@ import pygame
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import os
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DIAL_SCALING = 0.9
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QUIT_BUTTON_SIZE = 50
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SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
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class Dial(pygame.Surface):
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def __init__(self, dial_size):
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super().__init__((dial_size, dial_size), pygame.SRCALPHA)
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@ -43,10 +45,12 @@ class MouseHandler:
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self.prev_mouse_pos = pygame.mouse.get_pos()
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self.mouse_pos = pygame.mouse.get_pos()
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self.active = False
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self.click = False
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def update(self):
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self.prev_mouse_pos = self.mouse_pos
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self.mouse_pos = pygame.mouse.get_pos()
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self.click = False
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def get_circular_speed(self, center):
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mouse_diff = (self.prev_mouse_pos[0] - self.mouse_pos[0], self.prev_mouse_pos[1] - self.mouse_pos[1])
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@ -57,6 +61,15 @@ class MouseHandler:
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return movement_speed * speed_coeff
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class QuitButton(pygame.Surface):
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def __init__(self):
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super().__init__((QUIT_BUTTON_SIZE, QUIT_BUTTON_SIZE), pygame.SRCALPHA)
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self.rect = self.get_rect()
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pygame.draw.rect(self, (255, 0, 0), self.rect, 3)
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pygame.draw.line(self, (255, 0, 0), (0, 0), (QUIT_BUTTON_SIZE, QUIT_BUTTON_SIZE), 3)
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pygame.draw.line(self, (255, 0, 0), (0, QUIT_BUTTON_SIZE), (QUIT_BUTTON_SIZE, 0), 3)
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class Surface(pygame.Surface):
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def __init__(self, window_size):
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super().__init__(window_size, pygame.SRCALPHA)
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@ -67,6 +80,7 @@ class Surface(pygame.Surface):
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dial_size = int(min(window_size[0], window_size[1]) * 0.9)
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self.dial = Dial(dial_size)
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self.dial.rect.center = (window_size[0] / 2, window_size[1] / 2)
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self.quit_button = QuitButton()
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self.mouse_handler = MouseHandler()
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self.font = pygame.font.Font(SCRIPT_DIR + '/resources/tuffy.ttf', 128)
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@ -89,17 +103,26 @@ class Surface(pygame.Surface):
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self.mouse_handler.active = True
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self.mouse_handler.update()
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self.mouse_handler.prev_mouse_pos = self.mouse_handler.mouse_pos
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self.mouse_handler.click = True
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if event.type == pygame.MOUSEBUTTONUP:
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self.mouse_handler.active = False
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if self.mouse_handler.active:
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self.dial.move_dial(self.mouse_handler.get_circular_speed(self.dial.center) / -3000.0)
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self.dial.moving = True
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else:
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self.dial.moving = False
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if self.mouse_handler.active:
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self.dial.move_dial(self.mouse_handler.get_circular_speed(self.dial.center) / -3000.0)
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self.dial.moving = True
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else:
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self.dial.moving = False
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if self.mouse_handler.click:
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if self.mouse_handler.mouse_pos[0] <= QUIT_BUTTON_SIZE and \
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self.mouse_handler.mouse_pos[1] <= QUIT_BUTTON_SIZE:
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self.running = False
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self.quit = True
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self.blit(self.dial, self.dial.rect)
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self.blit(self.quit_button, self.quit_button.rect)
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text = self.font.render('{0}%'.format(round(self.dial.setting * 100)), True, (255, 255, 255))
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text_rect = text.get_rect()
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text_rect.center = self.dial.rect.center
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