created ball and bouncing off paddles

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Nicholas Dyer 2022-12-20 11:26:25 -05:00
parent 0ad5a3e97c
commit 88aa86228e
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@ -1,11 +1,16 @@
import math
import pygame
import pypong
import random
import time
SCREEN_SIZE = (800, 600) # Size of the game window
GAME_FPS = 60
GAME_COLOR = (255, 255, 255) # Color of all the sprites on screen
PADDLE_SIZE = (20, 200)
PADDLE_SPEED = 10
BALL_SIZE = 30
BALL_SPEED = 7
class Paddle(pygame.sprite.Sprite):
@ -31,7 +36,39 @@ class Paddle(pygame.sprite.Sprite):
self.rect.bottom = SCREEN_SIZE[1]
def game(is_host=False):
class Ball(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
# Booleans to randomize direction of the ball upon spawning
initial_x_vel_negative = bool(random.getrandbits(1))
initial_y_vel_negative = bool(random.getrandbits(1))
self.x_vel = BALL_SPEED
self.y_vel = BALL_SPEED
if initial_x_vel_negative: # Flip ball speed based on random bools
self.x_vel = -BALL_SPEED
if initial_y_vel_negative:
self.y_vel = -BALL_SPEED
self.image = pygame.Surface((BALL_SIZE, BALL_SIZE), pygame.SRCALPHA)
pygame.draw.circle(self.image, GAME_COLOR, (BALL_SIZE / 2, BALL_SIZE / 2), math.floor(BALL_SIZE / 2.0))
self.rect = self.image.get_rect()
def update(self):
self.rect.centerx += self.x_vel
self.rect.centery += self.y_vel
# Always bounce ball if it hits the top or bottom of the screen
if self.rect.top <= 0:
self.rect.top = 0
self.y_vel *= -1
if self.rect.bottom >= SCREEN_SIZE[1]:
self.rect.bottom = SCREEN_SIZE[1]
self.y_vel *= -1
def game(is_host=True):
"""
Starts the game.
"""
@ -88,8 +125,26 @@ def game(is_host=False):
# Create the two paddles
host_player = Paddle()
client_player = Paddle()
host_player.rect.centery = SCREEN_SIZE[1] / 2
client_player.rect.centery = SCREEN_SIZE[1] / 2
client_player.rect.right = SCREEN_SIZE[0] # Move client paddle to other side
all_sprites.add(host_player, client_player)
paddle_sprites = pygame.sprite.Group()
paddle_sprites.add(host_player, client_player)
# Create the ball
ball = Ball()
ball.rect.centerx = SCREEN_SIZE[0] / 2
# The ball is moved up or down a random amount
ball.rect.centery = (SCREEN_SIZE[1] / 2) + random.randint(-25, 25)
all_sprites.add(ball)
# Create the scoreboard
# host_score = 0
# client_score = 0
draw()
time.sleep(1)
while running:
clock.tick(GAME_FPS)
@ -100,6 +155,10 @@ def game(is_host=False):
else:
keyboard_movement(client_player)
# Bounce ball off of paddles
if pygame.sprite.spritecollideany(ball, paddle_sprites):
ball.x_vel *= -1
def main():
"""