2023-05-14 23:04:26 -04:00
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import pygame
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from pocket_friends.elements import surface
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class Surface(surface.GameSurface):
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def __init__(self, game_res, resources_dir, game_fps, **kwargs):
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super().__init__(game_res, resources_dir, game_fps)
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self.game_fps = game_fps
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self.frames = -3 * game_fps
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self.delay = 1
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self.font = pygame.font.Font(resources_dir + '/fonts/5Pts5.ttf', 10)
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self.title = pygame.image.load(resources_dir + '/images/debug/invalid.png').convert_alpha()
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2023-05-15 01:14:59 -04:00
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self.next_surface = '_dev_menu'
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2023-05-14 23:04:26 -04:00
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def update(self):
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self.preprocess()
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self.fill((0, 0, 0))
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text_1 = self.font.render('Press B', False, (64, 64, 64))
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text_2 = self.font.render('to return', False, (64, 64, 64))
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if self.frames < 0:
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self.blit(text_1, (3, 20))
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self.blit(text_2, (3, 40))
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self.frames += 1
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if self.frames > self.game_fps:
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self.frames = 0
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_b:
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self.running = False
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