pocket-friends/pocket_friends/game_files/surfaces/title.py

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import pygame
class Surface(pygame.Surface):
def __init__(self, window_size, resources_dir, game_fps):
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super().__init__(window_size, pygame.SRCALPHA)
self.name = 'title'
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self.running = True
self.next_surface = None
self.clock = pygame.time.Clock()
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self.additional_args = {}
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self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
self.title = pygame.image.load(resources_dir + '/images/title.png').convert_alpha()
self.frames = 1
self.game_fps = game_fps
self.delay = 1
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def update(self):
self.clock.tick(self.game_fps)
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self.blit(self.bg, (0, 0))
self.blit(self.title, (0, 0))
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self.frames += 1
if self.frames > self.game_fps * self.delay:
self.next_surface = 'egg_select'
self.running = False