pocket-friends/pocket_friends/game_files/io/gpio_handler.py

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"""Handle inputs from the GPIO pins on the Raspberry Pi and converting them to events to be used in other places (
pygame, etc.)"""
import importlib.util
# If the RPi.GPIO module is not found (aka the program is not running on a Pi), import the fake
# GPIO module instead to prevent a crash.
#ON_HARDWARE = None # Flag to tell other methods if the program is running on hardware or not
import pocket_friends.game_files.io.fake_gpio as GPIO
ON_HARDWARE = False
# Dictionary of all the buttons used and what their corresponding GPIO codes are
BUTTONS = {
'a': 31, # A button
'b': 29, # B button
'j_i': 7, # Joystick in
'j_u': 11, # Joystick up
'j_d': 15, # Joystick down
'j_l': 13, # Joystick left
'j_r': 16 # Joystick right
}
def setup():
"""Prime the GPIO pins for reading the inputs of the buttons."""
GPIO.setmode(GPIO.BOARD)
GPIO.setup(BUTTONS.get('a'), GPIO.IN)
GPIO.setup(BUTTONS.get('b'), GPIO.IN)
GPIO.setup(BUTTONS.get('j_i'), GPIO.IN)
GPIO.setup(BUTTONS.get('j_u'), GPIO.IN)
GPIO.setup(BUTTONS.get('j_d'), GPIO.IN)
GPIO.setup(BUTTONS.get('j_l'), GPIO.IN)
GPIO.setup(BUTTONS.get('j_r'), GPIO.IN)
GPIO.add_event_detect(BUTTONS.get('a'), GPIO.FALLING)
GPIO.add_event_detect(BUTTONS.get('b'), GPIO.FALLING)
GPIO.add_event_detect(BUTTONS.get('j_i'), GPIO.FALLING)
GPIO.add_event_detect(BUTTONS.get('j_u'), GPIO.FALLING)
GPIO.add_event_detect(BUTTONS.get('j_d'), GPIO.FALLING)
GPIO.add_event_detect(BUTTONS.get('j_l'), GPIO.FALLING)
GPIO.add_event_detect(BUTTONS.get('j_r'), GPIO.FALLING)
def teardown():
"""Clean up the GPIO handler."""
GPIO.cleanup()
def get_press(button):
"""
Checks if a given button code has been pressed and returns a bool depending on the state.
Args:
button: button to be detected
Returns: True if the button is has been pressed, False otherwise
"""
return GPIO.event_detected(button)