removed gpio modules (rest in peace)

This commit is contained in:
2023-05-13 10:46:34 -04:00
parent 35ac1cff51
commit 0f69120213
6 changed files with 19 additions and 172 deletions

View File

@@ -1,6 +1,5 @@
import pygame
from ..elements import sprites
import pocket_friends.game_files.io.gpio_handler as gpio_handler
from ..io.input_handler import InputHandler
@@ -133,15 +132,15 @@ class Surface(pygame.Surface):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == gpio_handler.BUTTONS.get('j_r'):
if event.key == pygame.K_RIGHT:
self.sel_right()
if event.key == gpio_handler.BUTTONS.get('j_l'):
if event.key == pygame.K_LEFT:
self.sel_left()
if event.key == gpio_handler.BUTTONS.get('j_d'):
if event.key == pygame.K_DOWN:
self.sel_down()
if event.key == gpio_handler.BUTTONS.get('j_u'):
if event.key == pygame.K_UP:
self.sel_up()
if event.key == gpio_handler.BUTTONS.get('a'):
if event.key == pygame.K_a:
self.additional_args = {'selected_egg': self.selected_color}
self.next_surface = 'selection_info'
self.running = False

View File

@@ -1,6 +1,5 @@
import pygame
from pocket_friends.game_files.io import gpio_handler
from pocket_friends.game_files.io.input_handler import InputHandler
@@ -36,6 +35,6 @@ class Surface(pygame.Surface):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == gpio_handler.BUTTONS.get('b'):
if event.key == pygame.K_b:
self.running = False
print('stop')

View File

@@ -1,6 +1,5 @@
import pygame
from ..elements import sprites
import pocket_friends.game_files.io.gpio_handler as gpio_handler
from ..io.input_handler import InputHandler
@@ -56,17 +55,17 @@ class Surface(pygame.Surface):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == gpio_handler.BUTTONS.get('j_d'):
if event.key == pygame.K_DOWN:
# Scroll down on the info screen.
self.info_text.scroll_down()
if event.key == gpio_handler.BUTTONS.get('j_u'):
if event.key == pygame.K_UP:
# Scroll up on the info screen.
self.info_text.scroll_up()
if event.key == gpio_handler.BUTTONS.get('a'):
if event.key == pygame.K_a:
self.running = False
self.additional_args = {'selected_color': self.selected_egg}
self.next_surface = 'playground'
if event.key == gpio_handler.BUTTONS.get('b'):
if event.key == pygame.K_b:
self.running = False
self.additional_args = {'selected_color': self.selected_egg}
self.next_surface = 'egg_select'