removed gpio modules (rest in peace)
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@@ -1,6 +1,5 @@
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import pygame
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from ..elements import sprites
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import pocket_friends.game_files.io.gpio_handler as gpio_handler
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from ..io.input_handler import InputHandler
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@@ -133,15 +132,15 @@ class Surface(pygame.Surface):
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == gpio_handler.BUTTONS.get('j_r'):
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if event.key == pygame.K_RIGHT:
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self.sel_right()
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if event.key == gpio_handler.BUTTONS.get('j_l'):
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if event.key == pygame.K_LEFT:
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self.sel_left()
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if event.key == gpio_handler.BUTTONS.get('j_d'):
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if event.key == pygame.K_DOWN:
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self.sel_down()
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if event.key == gpio_handler.BUTTONS.get('j_u'):
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if event.key == pygame.K_UP:
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self.sel_up()
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if event.key == gpio_handler.BUTTONS.get('a'):
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if event.key == pygame.K_a:
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self.additional_args = {'selected_egg': self.selected_color}
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self.next_surface = 'selection_info'
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self.running = False
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@@ -1,6 +1,5 @@
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import pygame
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from pocket_friends.game_files.io import gpio_handler
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from pocket_friends.game_files.io.input_handler import InputHandler
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@@ -36,6 +35,6 @@ class Surface(pygame.Surface):
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == gpio_handler.BUTTONS.get('b'):
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if event.key == pygame.K_b:
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self.running = False
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print('stop')
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@@ -1,6 +1,5 @@
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import pygame
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from ..elements import sprites
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import pocket_friends.game_files.io.gpio_handler as gpio_handler
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from ..io.input_handler import InputHandler
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@@ -56,17 +55,17 @@ class Surface(pygame.Surface):
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == gpio_handler.BUTTONS.get('j_d'):
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if event.key == pygame.K_DOWN:
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# Scroll down on the info screen.
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self.info_text.scroll_down()
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if event.key == gpio_handler.BUTTONS.get('j_u'):
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if event.key == pygame.K_UP:
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# Scroll up on the info screen.
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self.info_text.scroll_up()
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if event.key == gpio_handler.BUTTONS.get('a'):
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if event.key == pygame.K_a:
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self.running = False
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self.additional_args = {'selected_color': self.selected_egg}
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self.next_surface = 'playground'
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if event.key == gpio_handler.BUTTONS.get('b'):
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if event.key == pygame.K_b:
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self.running = False
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self.additional_args = {'selected_color': self.selected_egg}
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self.next_surface = 'egg_select'
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