cleaned up some straggling unused code
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a94b454048
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@ -13,8 +13,6 @@ from ..hardware.gpio_handler import Constants, GPIOHandler
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# FPS for the entire game to run at.
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# FPS for the entire game to run at.
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game_fps = 16
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game_fps = 16
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# FPS that animations run at
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animation_fps = 2
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# The resolution the game is rendered at.
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# The resolution the game is rendered at.
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game_res = 80
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game_res = 80
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@ -209,7 +207,6 @@ class SelectionEgg(pygame.sprite.Sprite):
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with open(script_dir + '/resources/data/bloop_info/{0}.json'.format(egg_color), 'r') as save_file:
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with open(script_dir + '/resources/data/bloop_info/{0}.json'.format(egg_color), 'r') as save_file:
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json_file = json.load(save_file)
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json_file = json.load(save_file)
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save_file.close()
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save_file.close()
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image_directory = script_dir + '/resources/images/bloops/{0}/egg_images'.format(egg_color)
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# Gets the description off the egg from the JSON file.
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# Gets the description off the egg from the JSON file.
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self.description = json_file.get('description')
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self.description = json_file.get('description')
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